Multiple Players FPS 1 Unit

Multiple Players FPS 1 Unit

Requests for features in the spring code.

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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Multiple Players FPS 1 Unit

Post by REVENGE »

Ala multiple players ride in a Jeep: 1 drives, 1 rides shotgun, 1 gunner in the back.

So for a Krog: 1 pilot, 1 head gunner, 1 arm gunner, etc.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Multiple Players FPS 1 Unit

Post by Argh »

Lua, and some COB to interpret. Quite possible. Each player sends a command to the turrets giving them a target each frame, basically. Would get a bit wonky if you wanted control over guided weapons (pass a target ID param to the gun before it fires, I guess) but would be fine for unguided weapons.

The only hard part is to force everybody's camera to follow the multi-controlled Unit, or rotate with the turret you're controlling, and building a UI for selecting the turret you want.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Multiple Players FPS 1 Unit

Post by Forboding Angel »

Evo did this a long time ago. Was entertianing, but it's really really hard to shoot planes with an fps'ed machinegun in spring.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Multiple Players FPS 1 Unit

Post by REVENGE »

Forboding Angel wrote:Evo did this a long time ago. Was entertianing, but it's really really hard to shoot planes with an fps'ed machinegun in spring.
Eh? Where? I'm not aware of the project or demo you're referring to.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Multiple Players FPS 1 Unit

Post by KDR_11k »

Argh wrote:Would get a bit wonky if you wanted control over guided weapons
Why not try playing Air Raid?
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Multiple Players FPS 1 Unit

Post by manolo_ »

kdr implementiere das in airraid, zbsp: bomberstaffel (pilot, 2 mgs und ein richtsch├╝tze f├╝r die bomben) und n paar flaks+j├ñger und ne P├Âse fabrik zu gebombt werden soll (klingt mehr nach arma als nach spring, aber man darf ja tr├ñumen d├╝rfen :D )
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Multiple Players FPS 1 Unit

Post by KDR_11k »

Split roles like that sound boring to me, if one player can do it all without getting mentally overloaded IMO he should be allowed to do it. I won't make any Air Raid planes that need more than one person, if it gets turrets they'll just aim at a target like missiles do.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Multiple Players FPS 1 Unit

Post by Forboding Angel »

REVENGE wrote:
Forboding Angel wrote:Evo did this a long time ago. Was entertianing, but it's really really hard to shoot planes with an fps'ed machinegun in spring.
Eh? Where? I'm not aware of the project or demo you're referring to.
Chapter1 mission 3. It was prolly over a year ago I imagine.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Multiple Players FPS 1 Unit

Post by lurker »

It was done in the simplest manner possible, with a transport loading a few turrets, fpsing them.
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