Ala multiple players ride in a Jeep: 1 drives, 1 rides shotgun, 1 gunner in the back.
So for a Krog: 1 pilot, 1 head gunner, 1 arm gunner, etc.
Multiple Players FPS 1 Unit
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Re: Multiple Players FPS 1 Unit
Lua, and some COB to interpret. Quite possible. Each player sends a command to the turrets giving them a target each frame, basically. Would get a bit wonky if you wanted control over guided weapons (pass a target ID param to the gun before it fires, I guess) but would be fine for unguided weapons.
The only hard part is to force everybody's camera to follow the multi-controlled Unit, or rotate with the turret you're controlling, and building a UI for selecting the turret you want.
The only hard part is to force everybody's camera to follow the multi-controlled Unit, or rotate with the turret you're controlling, and building a UI for selecting the turret you want.
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Multiple Players FPS 1 Unit
Evo did this a long time ago. Was entertianing, but it's really really hard to shoot planes with an fps'ed machinegun in spring.
Re: Multiple Players FPS 1 Unit
Eh? Where? I'm not aware of the project or demo you're referring to.Forboding Angel wrote:Evo did this a long time ago. Was entertianing, but it's really really hard to shoot planes with an fps'ed machinegun in spring.
Re: Multiple Players FPS 1 Unit
Why not try playing Air Raid?Argh wrote:Would get a bit wonky if you wanted control over guided weapons
Re: Multiple Players FPS 1 Unit
kdr implementiere das in airraid, zbsp: bomberstaffel (pilot, 2 mgs und ein richtsch├╝tze f├╝r die bomben) und n paar flaks+j├ñger und ne P├Âse fabrik zu gebombt werden soll (klingt mehr nach arma als nach spring, aber man darf ja tr├ñumen d├╝rfen :D )
Re: Multiple Players FPS 1 Unit
Split roles like that sound boring to me, if one player can do it all without getting mentally overloaded IMO he should be allowed to do it. I won't make any Air Raid planes that need more than one person, if it gets turrets they'll just aim at a target like missiles do.
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Multiple Players FPS 1 Unit
Chapter1 mission 3. It was prolly over a year ago I imagine.REVENGE wrote:Eh? Where? I'm not aware of the project or demo you're referring to.Forboding Angel wrote:Evo did this a long time ago. Was entertianing, but it's really really hard to shoot planes with an fps'ed machinegun in spring.
Re: Multiple Players FPS 1 Unit
It was done in the simplest manner possible, with a transport loading a few turrets, fpsing them.