1 faction page on CA trac
So, the 1 faction idea has been thrown around by a few people. I'll put down my opinion here to start the thread.
I think that having only one faction is totally feasible. It introduces many new features and solves a few old problems. It has the potential to solve balance problems, it could lower the learning curve for new players, and could even be

As others have outlined, it solves balance problems. It is, in many ways, the ultimate expression of flat balance. There are no game-breaking choices to make before the start of the game, and there is as much variety as you want available to you. Also, instead of having to balance intra-faction combos against another and even nastier cross-faction combos in team games, it can condense them to make them easier to solve. Note that there are still problems present, but from a play-testing perspective it should be easier.
Now, think back to when you first played an RTS. Often you had to play the tutorial as one particular faction, only to go and play as the opposite side in an actual game. Did it get confusing to re-learn all of those units and their functions, even when they sometimes had the almost the same role/function as a unit on the other faction? Without unnecessary duplication of units, it makes it easier to learn how to play an RTS.
Finally, it could even make sense story-wise, especially given the science fiction background of CA. If you have two intelligent, adaptable robot factions, wouldn't they take the best designs and concepts from each other to use? It's convergent evolution in action. Wouldn't it be the ultimate irony to have two ideologically opposed robot factions steadily becoming like another as they fight? I'm no fluff writer, but I'm sure it has potential.
That's about it for the moment, feel free to discuss/debate/deconstruct these ideas.
