Rant
Moderator: Content Developer
Rant
Delete nanotower buildings and disallow mobile construction units from spending resources on units built in factories to speed up their completion.
This will make BA so much more interesting and tactical in spite of brainless unit spamming and make creating defenses a bit more worthwhile than useless.
Rant off
Flame me as hard as you wish
This will make BA so much more interesting and tactical in spite of brainless unit spamming and make creating defenses a bit more worthwhile than useless.
Rant off
Flame me as hard as you wish
Re: Rant
Iirc, there are many, many, many games that take that approach, to a limited extent - they just make the buildpower of the factories high enough that using workers (incl. nanotowers) to boost your factories is less cost-effective than just building more factories.
Offhand, EE, NOTA, and SA all have that pattern.
So yeah - there are other games than BA. BA will not change. Play another game.
and it doesn't make the game more tactical, just different. In BA it is fast to switch over production-lines to a new unit. In cheap-factory-based games, it is not.
Offhand, EE, NOTA, and SA all have that pattern.
So yeah - there are other games than BA. BA will not change. Play another game.
and it doesn't make the game more tactical, just different. In BA it is fast to switch over production-lines to a new unit. In cheap-factory-based games, it is not.
Re: Rant
Well, I beg to differ.
A.K. spam and wiping out entire base in one minute 10 seconds hardly makes for an interesting game, where the winner is decided by 'who has faster build order' or 'more luck with pathfinding getting where he wanted faster'.
Victory should be based upon more factors than simply learning most effective pattern at spamming particular unit on particular map.
Unless that's what you call a 'skill' in this game, because to me it's just as brainless. You can learn a monkey to code, but you can't learn it to do more abstract things.
Anyway, back to NOTA, looks like BA has gone way below my level of acceptance when it comes to flawed gameplay.
A.K. spam and wiping out entire base in one minute 10 seconds hardly makes for an interesting game, where the winner is decided by 'who has faster build order' or 'more luck with pathfinding getting where he wanted faster'.
Victory should be based upon more factors than simply learning most effective pattern at spamming particular unit on particular map.
Unless that's what you call a 'skill' in this game, because to me it's just as brainless. You can learn a monkey to code, but you can't learn it to do more abstract things.
Anyway, back to NOTA, looks like BA has gone way below my level of acceptance when it comes to flawed gameplay.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Rant
FixedAchilla wrote:Delete nanotower buildings and disallow mobile construction units from spending resources on units built in factories to speed up their completion.
This will make BA so much slower and open up tactical gameplay to the slowminded, then i'll be able to porc effectively cause noone can spam units at me.
Re: Rant
Uh poor guy, I played over 30 NOTA games to note and over that mod you never porc cause it's completely useless.TheFatController wrote:FixedAchilla wrote:Delete nanotower buildings and disallow mobile construction units from spending resources on units built in factories to speed up their completion.
This will make BA so much slower and open up tactical gameplay to the slowminded, then i'll be able to porc effectively cause noone can spam units at me.
If you fail to see the point, don't post at all. Go play your BA.
Interesting enough NOTA games tend to be more dynamic and interesting because there is no such a thing as 'unstoppable unit spam' with a mobile annihilator created each 6 second or similar bullshit.
FixedTheFatController wrote: I fail to see the point, I'm too slow-minded
PS. As for porcing, it's actually typical BA strategy since all you have to do is create more units than the enemy and send them there. Oh, and don't even try to convince me that there is the same level of micro when you have 200 units under your control instead of having 60-80, out of which losing them means giving away a lot of ground or utter defeat since you don't magically create 100 units every ****ing minute.
Last edited by Achilla on 04 Sep 2009, 17:51, edited 1 time in total.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Rant
Oh I will... *pyeiw pyeiw* *spams some AK's* wohoooAchilla wrote:Go play your BA.
Re: Rant
In NOTA you have to expand to improve your economy and spamming becomes expensive as you need multiple factories. You are forced to play in a balanced way.
In BA both porcing and spamming are much more viable options (this implies a balance). This can make BA seem wild in comparison, but if you just nerf one option, the other becomes that much more powerful (as TheFatController pointed out) and the balance is lost.
In BA both porcing and spamming are much more viable options (this implies a balance). This can make BA seem wild in comparison, but if you just nerf one option, the other becomes that much more powerful (as TheFatController pointed out) and the balance is lost.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Rant
In all seriousness I can't take seriously someone who seems this angry about a game noone's forcing him to play.
Re: Rant
Not necessarily angry - more of disgusted.TheFatController wrote:In all seriousness I can't take seriously someone who seems this angry about a game noone's forcing him to play.
Over BA games 80% of them end up on Delta Siege and their variants and each game, no matter spec or player you go through the same routine ... porcing spamming porcing spamming.
What BA needs is some variety, people need to start playing on many different maps, explore different units and tactics. Ability to spam units like now with moderately small base simply kills it.
Plus, big part of porcing relies on ability to spam (especially in team games, but 1v1 games are somewhat a different theatre), by creating impenetrable, quickly replenishable moving wall of artillery and rockets.
Re: Rant
You know, "elitist" doesn't just mean "people who say stuff I don't like", no matter how many times conservative pundits use it like that. It has actual meaning.
Now, I think Achilla is being ridiculous as much as the next guy....
but Regret calling somebody elitist is farking hilarious, I don't care who you are.
Now, I think Achilla is being ridiculous as much as the next guy....
but Regret calling somebody elitist is farking hilarious, I don't care who you are.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Rant
this is some dumb shit
nota is porcy as ffuuu
nota is porcy as ffuuu
Re: Rant
He's right, BA ultimately comes down to whoever can build the most units. This massively favours those whose commanders happen to spawn with the ability to build the secret Double Speed Nano Tower, thus enabling them to outspam their opponents with relative ease.
Re: Rant
Try harder.Pxtl wrote:You know, "elitist" doesn't just mean "people who say stuff I don't like", no matter how many times conservative pundits use it like that. It has actual meaning.
Now, I think Achilla is being ridiculous as much as the next guy....
but Regret calling somebody elitist is farking hilarious, I don't care who you are.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Rant
lolTheFatController wrote:Oh I will... *pyeiw pyeiw* *spams some AK's* wohoooAchilla wrote:Go play your BA.