Does anyone feel that the typemap needs to be higher res?
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
Does anyone feel that the typemap needs to be higher res?
I've been having difficulties alining the typemap with the texture, and I feel it's because the typemap is too low resolution. Has anyone else found this? If it were 2x the resolution in each dimension, then that would really help, I reckon.
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
It's just rather odd when units are on a certain terrain but are behaving like they are on a different type. For example, in Windswept Desert, which i've been trying to make playable
, the units are often slowed down to the speed of sand on rock and sped up to the speed of rock on sand.
Does anyone have any suggestions on how to work around this?

Does anyone have any suggestions on how to work around this?
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- Posts: 704
- Joined: 30 Oct 2004, 14:14