Textures
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Textures
Somehow all my texture ingame are either totally black or full housecolour. I have one skin that actually works made by a friend but he forgot what he did o_O, all textures that i made be it .tga or .dds have the problems. I think its .tga which shows up in full housecolour since i cant edit alphachannels and .dds which shows up in black.
Can anyone help me with that?
Can anyone help me with that?
Re: Textures
I might be wrong, but try the following:
1st texture color is normal, alpha try all black.
2nd color: all black, alpha: all white.
1st texture color is normal, alpha try all black.
2nd color: all black, alpha: all white.
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- Posts: 916
- Joined: 27 Jun 2009, 01:32
Re: Textures
It's either the missing settings in Upspring I told you about or your textures. After trying it out I guess it's both - when resaving the models and giving a height value the conyard went completely transparent because of your texture. I then just applied a texture I had and I got this:

- Attachments
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- Conyard.jpg
- (183.29 KiB) Downloaded 166 times
Re: Textures
When i try saving it with a random texture 1 & 2 and reload it the textures are gone, why does this happen?
Re: Textures
You can fix this by mirroring the textures horizontally (the horizon as axis). It is an issue with .pngs. With .dds there shouldn't be that kind of probleme. No idea about .tgas here. You will see the textures are "wrong" in Upsring then - but they work ingame.Master-Athmos wrote:It's either the missing settings in Upspring I told you about or your textures. After trying it out I guess it's both - when resaving the models and giving a height value the conyard went completely transparent because of your texture. I then just applied a texture I had and I got this:
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- Posts: 916
- Joined: 27 Jun 2009, 01:32
Re: Textures
Ehm no azameroth you've gotten it wrong. That texture has nothing to do with the conyard (it's from Mr. D's Core Raider actually) as the provided ones are borked in terms of making the entire building transparent... 

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- Joined: 27 Jun 2009, 01:32
Re: Textures
That's a simple letdown from Upspring. It simply doesn't read out / "remember" the used texture so each time you want to work on your model and need to resave it you have to give the proper textures again...Erik wrote:When i try saving it with a random texture 1 & 2 and reload it the textures are gone, why does this happen?
Re: Textures
You know that the alpha channel for texture2 is used for transparency, don't you?
-texture1:
rgb-values: the actual texture
alpha-channel: team-color (black: no team color, white: full team color)
-texture2:
rgb-values: red: self-illumination, green: reflectivity/specular, blue: not used until now (at least I don't know anything different
alpha-channel: transparency (black: no transparency, white: transparency, no gray values can be used here)
I am using pngs as texture format - it means less trouble than .tga or .dds but that is a matter of taste.
-texture1:
rgb-values: the actual texture
alpha-channel: team-color (black: no team color, white: full team color)
-texture2:
rgb-values: red: self-illumination, green: reflectivity/specular, blue: not used until now (at least I don't know anything different
alpha-channel: transparency (black: no transparency, white: transparency, no gray values can be used here)
I am using pngs as texture format - it means less trouble than .tga or .dds but that is a matter of taste.
Re: Textures
That lab with a ground plate would be so sweat.
Re: Textures
My problem is that i can't edit alphachannels (I use paintshop pro 5), is there a free program that i can add to my collection of one bazillion needed Programs?
Re: Textures
How to fix the alphachannel with it?
I would like a step by step tutorial just for that.
I would like a step by step tutorial just for that.
Re: Textures
Yeah - use GIMP in this case. I am using Paintshop too. It is version XI though (it did cost 6.50 Euro because version XII is on the market).Erik wrote:My problem is that i can't edit alphachannels (I use paintshop pro 5), is there a free program that i can add to my collection of one bazillion needed Programs?
In Gimp it is: Layer => Transparency => Add Alpha Channel
Re: Textures
When i load my .tga skin in gimp all it shows are chessboard squares, some skins load without them. It seems there is an Alphachannel already because i can delete it (resulting in the whole image turing plain white). How can i edit the alpha layer? How is it supposed to look if i dont want housecolour or anything? This whole stuff confuses me.
Also how does PsP edit Alphalayers, perhaps i can do it with psp5 aswell.
Also how does PsP edit Alphalayers, perhaps i can do it with psp5 aswell.
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- Posts: 916
- Joined: 27 Jun 2009, 01:32
Re: Textures
Well in PSP7 and PSP8 you had to do it via "mask layers" or something like that (don't know the exact english term). You then could get an alpha layer / write into the alpha layer via an option in the layers menu...
BTW: Afaik Lexar did offer PSP X for free lately (although it's not THAT good anymore since Corel bought it)...
BTW: Afaik Lexar did offer PSP X for free lately (although it's not THAT good anymore since Corel bought it)...
Re: Textures
Well i did some random stuff with gimp and somehow it worked dont ask how O_o
Re: Textures
can the gimp read psd fine? if so I can whip the texture up for you as an example.
post the base texture, and one showing where you want team color and I can see what good I can do.
post the base texture, and one showing where you want team color and I can see what good I can do.
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- Posts: 916
- Joined: 27 Jun 2009, 01:32
Re: Textures
It actually has no "texture" yet despite the UV-map outlines... 

Re: Textures
The conyard is a placeholder model anyway, no need to skin it.
Im not allowed to upload tga's anyway D:
Im not allowed to upload tga's anyway D: