3D connexion SpacePilot

3D connexion SpacePilot

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Columbus
Posts: 158
Joined: 12 Jun 2006, 09:34

3D connexion SpacePilot

Post by Columbus »

Got one. It's AWESOME.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: 3D connexion SpacePilot

Post by Auswaschbar »

Did you try spring with it?
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Columbus
Posts: 158
Joined: 12 Jun 2006, 09:34

Re: 3D connexion SpacePilot

Post by Columbus »

Spring doesn't support it, but if it did... :mrgreen:
The SDK is freely available on their website.
Just plain 'ol modelling for now :wink:
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: 3D connexion SpacePilot

Post by Caydr »

Unfortunately not Wings though.

I've got a SpaceNavigator, pretty nice for texturing in hard-to-see spots in Max. $70! Can't go wrong.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: 3D connexion SpacePilot

Post by KDR_11k »

Caydr wrote:I've got a SpaceNavigator, pretty nice for texturing in hard-to-see spots in Max.
Wait, what? Use Photoshop like everybody else!
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: 3D connexion SpacePilot

Post by Caydr »

OK, it's good for UV unwrapping on complex models, which is part of the texturing process. Unless you just use an auto mode.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: 3D connexion SpacePilot

Post by rattle »

Who the fuck autounwraps their (game) models?
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