Flamable tag working with features.

Flamable tag working with features.

Requests for features in the spring code.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Flamable tag working with features.

Post by smoth »

As the topic suggests.

Only the spring included trees actually catch on fire. Can this be added to the other features?
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Flamable tag working with features.

Post by zwzsg »

In before: Use CA's Lua's flame effect!

But trolling apart, Smoth's request is valid.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Flamable tag working with features.

Post by smoth »

zwzsg wrote:In before: Use CA's Lua's flame effect!
:\ I should have never shared that stuff from td. When I do resume work on td and finally release it none of the neat stuff will be left.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Flamable tag working with features.

Post by aGorm »

Last time I checked my trees on aftershock caught fire (well... some, i didn't inculed teh tag on all the trees so that the whole maps worth wouldn't go up in 1 hit.)

Can't remember what the tag was but you can open it up to find out.

aGorm
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