New Map - Death's Half Mile

New Map - Death's Half Mile

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

New Map - Death's Half Mile

Post by Forboding Angel »

HM was inspired from Okiriver and Nuclear winter.

The top and bottom areas have decent amounts of metel, but the middle lower areas have to move more towards the center for the metal on the plateaus and the metal between them.

Kbots can climb up the Plateaus. Texturing was a cross between L3DT and photoshop (I just used l3dt for the base texture then laid textures in photoshop).

Generally I try for very natural terrain (if you are even remotely familiar with my maps you already know this), but here I wanted to try something a little different, which is why the texturing is drastically different as well.

Up to 4v4, 15 mb

Edit forgot link: http://evolutionrts.info/maps/Deaths_Half_Mile-v01.sd7

Link from JJ coming as soon as it's done...
http://www.springfiles.com/show_file.php?id=2225
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: New Map - Death's Half Mile

Post by Jazcash »

A bit bland, I don't think the repeating textures are the smexiest of looks but I like the concept and I think gameplay wise it would be pretty nice.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: New Map - Death's Half Mile

Post by 1v0ry_k1ng »

what jaz said
good concept, needs texturing love
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: New Map - Death's Half Mile

Post by Sabutai »

hmmm... ...chocolate fudge cake ;)
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