Add a small fade-in / fade-out effect to Radar dots
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- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Add a small fade-in / fade-out effect to Radar dots
Small request which I think would make Spring look a bit more slick.
Radar dots should fade in or fade out (quickly) rather than vanish when an enemy enters or goes out of LOS for whatever reason.
This wouldn't need to change any game mechanics, the effect would be gfx only ontop of identical blip behaviour.
Thanks
Radar dots should fade in or fade out (quickly) rather than vanish when an enemy enters or goes out of LOS for whatever reason.
This wouldn't need to change any game mechanics, the effect would be gfx only ontop of identical blip behaviour.
Thanks
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Add a small fade-in / fade-out effect to Radar dots
Also can you make it slow down my machine at least 15% more than it is already? KThaNxbi
Re: Add a small fade-in / fade-out effect to Radar dots
I think the fade could be done with a shader for cheap.
Re: Add a small fade-in / fade-out effect to Radar dots
it is just an extra step maybe 1-2 frames of translucent sprite..
+1 to this request.
+1 to this request.
Re: Add a small fade-in / fade-out effect to Radar dots
is it hard to make it aproximately in the same direction it moved before? will it fade out after leaving radar, or would the outter most rind of radar coverage be the fade-in zone?
Re: Add a small fade-in / fade-out effect to Radar dots
that would be fienhoijui wrote:the outter most rind of radar coverage be the fade-in zone?
Re: Add a small fade-in / fade-out effect to Radar dots
Another idea: as radar dots move in towards the limit of your radar range, they fade in as they enter. Proportional to how much they move in and how fast, so a Sumo would fade in really slowly while a Peeper would fade in really really fast. This might affect mechanics slightly though...
Re: Add a small fade-in / fade-out effect to Radar dots
Or set levels of shade depending on the LOS Range of the unit.
I think most these ideas are on the same level :D
I think most these ideas are on the same level :D
Re: Add a small fade-in / fade-out effect to Radar dots
Love the idea.
Thank you for holding back spring development. Its not like these features arent always optional. There have been very very few graphical perks since .67 that werent user controllable.bobthedinosaur wrote:Also can you make it slow down my machine at least 15% more than it is already? KThaNxbi
Re: Add a small fade-in / fade-out effect to Radar dots
Scenario:
Two fleas are just on the edge of LOS.
Flea#1 moves into LOS, then moves back out.
Flea#2 moves into LOS right after Flea#1 has left LOS.
To the enemy this would appear as a blip appearing, disappearing, then reappearing. With current behavior the enemy has no way of knowing whether this was a single unit skirting the edge of LOS or two separate units. With fading in/out this could appear as Blip#1 fading out while Blip#2 simultaneously fades in (as the fade bridges the time gap). This could tell the enemy it is indeed two units, not one. Is this desirable behavior or not?
Two fleas are just on the edge of LOS.
Flea#1 moves into LOS, then moves back out.
Flea#2 moves into LOS right after Flea#1 has left LOS.
To the enemy this would appear as a blip appearing, disappearing, then reappearing. With current behavior the enemy has no way of knowing whether this was a single unit skirting the edge of LOS or two separate units. With fading in/out this could appear as Blip#1 fading out while Blip#2 simultaneously fades in (as the fade bridges the time gap). This could tell the enemy it is indeed two units, not one. Is this desirable behavior or not?
Re: Add a small fade-in / fade-out effect to Radar dots
If blips are done inside radar edge, you would see one blip completely fade out and in.
If blips are done with extrapolation when fading and correctly-isolated knowledge, you would see two blips even for a single unit.
If blips are done with extrapolation when fading and correctly-isolated knowledge, you would see two blips even for a single unit.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43