Add a small fade-in / fade-out effect to Radar dots

Add a small fade-in / fade-out effect to Radar dots

Requests for features in the spring code.

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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Add a small fade-in / fade-out effect to Radar dots

Post by TheFatController »

Small request which I think would make Spring look a bit more slick.

Radar dots should fade in or fade out (quickly) rather than vanish when an enemy enters or goes out of LOS for whatever reason.

This wouldn't need to change any game mechanics, the effect would be gfx only ontop of identical blip behaviour.

Thanks
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Add a small fade-in / fade-out effect to Radar dots

Post by Argh »

+1
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Add a small fade-in / fade-out effect to Radar dots

Post by bobthedinosaur »

Also can you make it slow down my machine at least 15% more than it is already? KThaNxbi
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Add a small fade-in / fade-out effect to Radar dots

Post by Argh »

I think the fade could be done with a shader for cheap.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Add a small fade-in / fade-out effect to Radar dots

Post by smoth »

it is just an extra step maybe 1-2 frames of translucent sprite..

+1 to this request.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Add a small fade-in / fade-out effect to Radar dots

Post by hoijui »

is it hard to make it aproximately in the same direction it moved before? will it fade out after leaving radar, or would the outter most rind of radar coverage be the fade-in zone?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Add a small fade-in / fade-out effect to Radar dots

Post by smoth »

hoijui wrote:the outter most rind of radar coverage be the fade-in zone?
that would be fien
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Add a small fade-in / fade-out effect to Radar dots

Post by REVENGE »

Another idea: as radar dots move in towards the limit of your radar range, they fade in as they enter. Proportional to how much they move in and how fast, so a Sumo would fade in really slowly while a Peeper would fade in really really fast. This might affect mechanics slightly though...
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Add a small fade-in / fade-out effect to Radar dots

Post by Jazcash »

Or set levels of shade depending on the LOS Range of the unit.
I think most these ideas are on the same level :D
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Add a small fade-in / fade-out effect to Radar dots

Post by Beherith »

Love the idea.
bobthedinosaur wrote:Also can you make it slow down my machine at least 15% more than it is already? KThaNxbi
Thank you for holding back spring development. Its not like these features arent always optional. There have been very very few graphical perks since .67 that werent user controllable.
Societal
Posts: 64
Joined: 05 May 2009, 13:57

Re: Add a small fade-in / fade-out effect to Radar dots

Post by Societal »

Scenario:
Two fleas are just on the edge of LOS.
Flea#1 moves into LOS, then moves back out.
Flea#2 moves into LOS right after Flea#1 has left LOS.

To the enemy this would appear as a blip appearing, disappearing, then reappearing. With current behavior the enemy has no way of knowing whether this was a single unit skirting the edge of LOS or two separate units. With fading in/out this could appear as Blip#1 fading out while Blip#2 simultaneously fades in (as the fade bridges the time gap). This could tell the enemy it is indeed two units, not one. Is this desirable behavior or not?
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Add a small fade-in / fade-out effect to Radar dots

Post by lurker »

If blips are done inside radar edge, you would see one blip completely fade out and in.

If blips are done with extrapolation when fading and correctly-isolated knowledge, you would see two blips even for a single unit.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Add a small fade-in / fade-out effect to Radar dots

Post by Forboding Angel »

+9000
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