Immobile builders widget buggy? crashing...

Immobile builders widget buggy? crashing...

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User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Immobile builders widget buggy? crashing...

Post by TradeMark »

Ive got this same crash many times since i enabled "immobile builders" lua widget.

Before i didnt crash like _EVER_

Mod BA 6.96

could there be a bug in the widget? i dont understand this error codes:

Code: Select all

[  36219] Liche is being attacked
[  36324] Liche is being attacked
[  36393] Spring 0.79.1.0 (0.79.1-0-gd9642af{@}-cmake-tdm) has crashed.
[  36393] Exception: Access violation (0xc0000005)
[  36393] Exception Address: 0x00939d46
[  36393] DLL information:
[  36393] 0x00400000	spring
[  36393] 0x7c900000	ntdll
[  36393] 0x7c800000	kernel32
[  36393] 0x10000000	DevIL
[  36393] 0x77c00000	MSVCRT
[  36393] 0x01c90000	ILU
[  36393] 0x77dc0000	ADVAPI32
[  36393] 0x77e70000	RPCRT4
[  36393] 0x77fe0000	Secur32
[  36393] 0x61560000	GLU32
[  36393] 0x5f250000	OPENGL32
[  36393] 0x77f10000	GDI32
[  36393] 0x7e360000	USER32
[  36393] 0x73730000	DDRAW
[  36393] 0x73b90000	DCIMAN32
[  36393] 0x76c80000	IMAGEHLP
[  36393] 0x6fbc0000	mingwm10
[  36393] 0x7c9c0000	SHELL32
[  36393] 0x77f60000	SHLWAPI
[  36393] 0x71aa0000	WS2_32
[  36393] 0x71a90000	WS2HELP
[  36393] 0x01cb0000	SDL
[  36393] 0x76b30000	WINMM
[  36393] 0x7c340000	MSVCR71
[  36393] 0x66fc0000	freetype6
[  36393] 0x61b80000	zlib1
[  36393] 0x6ed80000	glew32
[  36393] 0x6b180000	vorbisfile
[  36393] 0x63e00000	vorbis
[  36393] 0x01d00000	ogg
[  36393] 0x01d20000	OpenAL32
[  36393] 0x76370000	IMM32
[  36393] 0x62f30000	LPK
[  36393] 0x75550000	USP10
[  36393] 0x773c0000	comctl32
[  36393] 0x5d5e0000	comctl32
[  36393] 0x5b2a0000	uxtheme
[  36393] 0x03990000	fsscoepl
[  36393] 0x774d0000	ole32
[  36393] 0x751a0000	msctfime
[  36393] 0x69000000	atioglx2
[  36393] 0x06ff0000	FSLSP
[  36393] 0x07030000	fsgkiapi
[  36393] 0x71a40000	mswsock
[  36393] 0x07a40000	hnetcfg
[  36393] 0x71a80000	wshtcpip
[  36393] 0x72cf0000	wdmaud
[  36393] 0x76c20000	WINTRUST
[  36393] 0x77a70000	CRYPT32
[  36393] 0x77b10000	MSASN1
[  36393] 0x72ce0000	msacm32
[  36393] 0x77bd0000	MSACM32
[  36393] 0x77bc0000	midimap
[  36393] 0x73ee0000	dsound
[  36393] 0x77bf0000	VERSION
[  36393] 0x76fc0000	CLBCATQ
[  36393] 0x77040000	COMRes
[  36393] 0x77110000	OLEAUT32
[  36393] 0x73eb0000	KsUser
[  36393] 0x08520000	wrap_oal
[  36393] 0x59f80000	DBGHELP
[  36393] Stacktrace:
[  36393] (0) I:\Spring_791\spring.exe(skirmishAiCallback_Unit_CurrentCommand_0ARRAY1VALS0getParams+0x516) [0x00939D46]
[  36393] (1) I:\Spring_791\spring.exe(skirmishAiCallback_Unit_CurrentCommand_0ARRAY1VALS0getParams+0x116d7) [0x0094AF07]
[  36393] (2) I:\Spring_791\spring.exe [0x0085254C]
[  36393] (3) I:\Spring_791\spring.exe [0x00833DFD]
[  36393] (4) I:\Spring_791\spring.exe [0x0083734B]
[  36393] (5) I:\Spring_791\spring.exe [0x00805C4E]
[  36393] (6) I:\Spring_791\spring.exe [0x008080E6]
[  36393] (7) I:\Spring_791\spring.exe [0x00406576]
[  36393] (8) I:\Spring_791\spring.exe [0x00417A00]
[  36393] (9) I:\Spring_791\spring.exe [0x0041C182]
[  36393] (10) I:\Spring_791\spring.exe [0x008BB325]
[  36393] (11) I:\Spring_791\spring.exe [0x008C4A54]
[  36393] (12) I:\Spring_791\spring.exe [0x008BA10C]
[  36393] (13) I:\Spring_791\spring.exe [0x008BA2F6]
[  36393] (14) I:\Spring_791\spring.exe [0x0095FCA8]
[  36393] (15) I:\Spring_791\spring.exe [0x0040124B]
[  36393] (16) I:\Spring_791\spring.exe [0x004012B8]
[  36393] (17) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817077]
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Immobile builders widget buggy? crashing...

Post by hoijui »

This is an error in the AI Interface, it has been fixed in master, but is not yet in the latest release.
(btw, you are using 0.79.1.0, latest is 0.79.1.2).

you should be able to avoid this bug with when considering what i described here:
http://springrts.com/phpbb/viewtopic.ph ... 96#p367596
and using spring 0.79.1.2

the problem could also be memory related (there were multiple bugs in this code part), which explains why activating something unrelated may cause more crashes there.
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