In-game commands and configs for Crude Menu

In-game commands and configs for Crude Menu

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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

In-game commands and configs for Crude Menu

Post by CarRepairer »

Tell me textcommands you'd like to see mapped to buttons in the menu, as well as widgets that are configurable.

For example I added configs for Night widget (under settings, view, night).

Another good example was told to me by Dave: "/disticon #" for changing unit icon distance, I had no idea it existed as it's not listed (you can change icon distance under settings, view).
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: In-game commands and configs for Crude Menu

Post by Licho »

Create unified framework for widgets - and let widget creators to adjust..

For example let widget specify that it wants to add item to display section, or to gameplay and let it define what appears in menu.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: In-game commands and configs for Crude Menu

Post by CarRepairer »

Licho wrote:Create unified framework for widgets - and let widget creators to adjust..

For example let widget specify that it wants to add item to display section, or to gameplay and let it define what appears in menu.
Interesting idea. I'll look into it.
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