Making Features

Making Features

Discuss maps & map creation - from concept to execution to the ever elusive release.

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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Making Features

Post by SinbadEV »

So I was poking around in the code ( I have no freaking clue what I'm doing with the stuff, but I was bored) and I saw that the unit definition in the code includes features... and that the mapconv progam ( at least used to ) puts the trees in as features from some magically unknow source... I keep whining that the map program doesn't include the ability to put down this kind of stuff... ao anyways... I figured I would start by making a unit that's a rock... and work from there... but I only have wings3d to make 3d fiddly bits with... how do I export these light wave objects I need for 3DO builder?

also... can anyone tell me why the map making bit won't even let us place wrecks on the map even randomly? rocks and wrecks really speed up the inicial development of a base... ripping trees and rocks and such you know?
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Export them .obj in Wings3d. That format can be used by 3do builder.

Also: Create your own textures! Flatshaded faces in 3dobuilder come out differently in Spring! (Grey in 3do Builder = Pink in Spring). Its because they use different palettes
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

http://wormhole.tauniverse.com/gnome/spring_rock.zip <-- I made a crappy rock a while back when SJ requested it, you're welcome to use it for testing at least.
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