I was discussing this was Senna earlier, as he was teaching me how to do map conversion. The problem that seems to keep arising is that my map, Beach Battle doesn't appear to function, regardless of how I edited my smd folder.


These are the following three files I have that I have:
These files are in the folder called maps.Beachbattle.smd
Beachbattle.smf
Beachbattle.smt
I then convert it into an sd7 file as a 7z file.
However, although the map is atleast read by Spring, it does not do anything else but say there is an error reading it.
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Now here is what my .smd folder looks like:
Please tell me if I'm doing anything wrong, thanks :)[MAP]
{
Description=Created by [CC]BlackMilk ; A basic 1v1 skirmish allowing all different types vehicles.;
TidalStrength=12;
Gravity=120;
MaxMetal=1.0;
ExtractorRadius=100;
MapHardness=10;
AutoShowMetal=1;
[ATMOSPHERE]
{
FogColor=0.63 0.74 0.28;
CloudColor=1 0.89 0.7;
SkyColor=0.76 0.83 1;
SunColor=1 0.99 0.81;
FogStart=.9;
CloudDensity=0.3;
MinWind=5;
MaxWind=15;
}
[WATER]
{
WaterSurfaceColor=0.44 0.66 1;
WaterPlaneColor=0.76 0.88 1;
WaterBaseColor=0.84 0.94 1;
WaterAbsorb=0.7 0.7 0.7;
WaterMinColor=1 1 1;
WaterDamage=;
}
[LIGHT]
{
SunDir=0.008 0.556 -0.444;
GroundAmbiantColor=1 1 1;
GroundSunColor=1 1 1;
UnitAmbiantColor=1 0.93 0.67;
UnitSunColor=1 0.93 0.67;
SpecularSunColor=1 1 1;
}
[TERRAINTYPE0]
{
name=terrainex0;
hardness=15;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
}
[TEAM0]
{
StartPosX=0;
StartPosZ=0;
}
}
Btw, this does have water, and, only TWO textures, one is the sandy texture, and, another is a asphaltish texture.
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End Result:
As of now, I get an error parsing maps/Beachbattle.smd
Therefore, something is wrong with my SMD file