Take widget needs to be updated
Moderator: Content Developer
Take widget needs to be updated
every fuckin noob click on "take" and they have no idea what it is they click on it because it says to click on it ... the text should be change to something less noobattractive
Re: Take widget needs to be updated
It was designed that way because 95% of BA players are noobs and there was a distinct problem with people leaving dropped players untaken. It is better somebody take it than nobody. Maybe it could be modified to grow bigger as time passes, and start at a smaller size.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Take widget needs to be updated
How about sorting the players by how much damage/kills they'd done and make the button available to the highest player first, then second highest and so on with a second or two delay
either that or the player closest to the one who dropped etc.
Of course someone could just download the original widget to skip that and it might unbalance games more..!

Of course someone could just download the original widget to skip that and it might unbalance games more..!
Re: Take widget needs to be updated
Satirik, just auto take 

Re: Take widget needs to be updated
There should be an option to split the untaken stuff between all players on that team 

Re: Take widget needs to be updated
If it could split it between the physically proximate players, that would actually not be a terrible idea.JAZCASH wrote:There should be an option to split the untaken stuff between all players on that team
Re: Take widget needs to be updated
The guy with highest damage likely has enough stuff to micro as is. I would take in that situation only if there are no other decent players in my team, or if its right next to me.TheFatController wrote:How about sorting the players by how much damage/kills they'd done and make the button available to the highest player first, then second highest and so on with a second or two delayeither that or the player closest to the one who dropped etc.
Of course someone could just download the original widget to skip that and it might unbalance games more..!
Re: Take widget needs to be updated
Maybe it should give it to the player whose taken the most damage or the player who has dealt the most damage as a treat :D
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Take widget needs to be updated
Why is take widget still needed when there's advanced playerlist?
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Take widget needs to be updated
Advanced playerlist is not on by default (mainly cause I was offended by the 'click to ask for metal!' buttons with no spam limit...)CarRepairer wrote:Why is take widget still needed when there's advanced playerlist?
Re: Take widget needs to be updated
just change the text by
"a player droped" in big
"click here to take it (for advanced user only)" in small
"a player droped" in big
"click here to take it (for advanced user only)" in small
Re: Take widget needs to be updated
It should explain what's happened, at least.
"One of your teammates has disconnected. Click here to take control of their units."
"One of your teammates has disconnected. Click here to take control of their units."
- MajorMayhem
- Posts: 98
- Joined: 08 Jan 2009, 23:39
Re: Take widget needs to be updated
While I generally find JAZCASH revoltingJAZCASH wrote:There should be an option to split the untaken stuff between all players on that team

Re: Take widget needs to be updated
Are you breaking up with me!?MajorMayhem wrote:While I generally find JAZCASH revolting
- MajorMayhem
- Posts: 98
- Joined: 08 Jan 2009, 23:39
Re: Take widget needs to be updated
Absolutely, because I know where that fingure has been. 

- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: Take widget needs to be updated
This topic seems to be based largely on either
a) the assumption that "knows how to install own widget" is synonymous with "not a noob"
or
b) a fundamental misunderstanding of what a widget is capable of
It is impossible to force people not to take or to share their take'd units unless you take first, or it is made a game rule; i.e., a gadget.
As for noobs not knowing what it is--how the hell do you think they are going to learn otherwise?
TL;DR:
a) the assumption that "knows how to install own widget" is synonymous with "not a noob"
or
b) a fundamental misunderstanding of what a widget is capable of
It is impossible to force people not to take or to share their take'd units unless you take first, or it is made a game rule; i.e., a gadget.
As for noobs not knowing what it is--how the hell do you think they are going to learn otherwise?
TL;DR:
QFTTheFatController wrote:Of course someone could just download the original widget to skip that and it might unbalance games more..!
Re: Take widget needs to be updated
or you just didn't understand ... nOObs take because it says click here and until someone insult them because they have a complete base doing nothing on the other side of the map they don't notice what they did ... and im pretty sure they don't even understand why they have so many units and buildings once they notice them so the text should be changed to something that let the nOOb understand he can click but he is not forced to
noobs have enough things to handle, they don't need to take someone, when they'll be ready they'll ask
noobs have enough things to handle, they don't need to take someone, when they'll be ready they'll ask
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: Take widget needs to be updated
Sorry, by "this topic" I meant some of the posts in it, not you specifically.Satirik wrote:or you just didn't understand ... nOObs take because it says click here and until someone insult them because they have a complete base doing nothing on the other side of the map they don't notice what they did ... and im pretty sure they don't even understand why they have so many units and buildings once they notice them so the text should be changed to something that let the nOOb understand he can click but he is not forced to
noobs have enough things to handle, they don't need to take someone, when they'll be ready they'll ask
BTW:
There's a line in the widgetBeherith wrote:Satirik, just auto take
Code: Select all
local autoTake = false
Re: Take widget needs to be updated
A simple audio que, or making all the unit icons on the minimap blink for a few seconds would do the trick.
Something to draw the attention of said noob, so he can see or hear that something happened when he pushed the button.
Even a temporary Halo around the units he just took would be nice.
Something to draw the attention of said noob, so he can see or hear that something happened when he pushed the button.
Even a temporary Halo around the units he just took would be nice.
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- Moderator
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- Joined: 12 Oct 2007, 09:24
Re: Take widget needs to be updated
Then there are 2 situations. Either the game is full of noobs or the game has some good players. The widget was made to fix untaken players in games full of noobs but is making noobs take when they should not.It was designed that way because 95% of BA players are noobs and there was a distinct problem with people leaving dropped players untaken.
The solution to this is to give it a 10 second timer so that good players have time to /take before everyone else but noob games still take eventually.