Take widget needs to be updated

Take widget needs to be updated

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Satirik
Lobby Developer
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Joined: 16 Mar 2007, 18:27

Take widget needs to be updated

Post by Satirik »

every fuckin noob click on "take" and they have no idea what it is they click on it because it says to click on it ... the text should be change to something less noobattractive
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Take widget needs to be updated

Post by Neddie »

It was designed that way because 95% of BA players are noobs and there was a distinct problem with people leaving dropped players untaken. It is better somebody take it than nobody. Maybe it could be modified to grow bigger as time passes, and start at a smaller size.
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TheFatController
Balanced Annihilation Developer
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Joined: 10 Dec 2006, 18:46

Re: Take widget needs to be updated

Post by TheFatController »

How about sorting the players by how much damage/kills they'd done and make the button available to the highest player first, then second highest and so on with a second or two delay :mrgreen: either that or the player closest to the one who dropped etc.

Of course someone could just download the original widget to skip that and it might unbalance games more..!
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Take widget needs to be updated

Post by Beherith »

Satirik, just auto take :P
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Take widget needs to be updated

Post by Jazcash »

There should be an option to split the untaken stuff between all players on that team :P
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Neddie
Community Lead
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Re: Take widget needs to be updated

Post by Neddie »

JAZCASH wrote:There should be an option to split the untaken stuff between all players on that team :P
If it could split it between the physically proximate players, that would actually not be a terrible idea.
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Take widget needs to be updated

Post by JohannesH »

TheFatController wrote:How about sorting the players by how much damage/kills they'd done and make the button available to the highest player first, then second highest and so on with a second or two delay :mrgreen: either that or the player closest to the one who dropped etc.

Of course someone could just download the original widget to skip that and it might unbalance games more..!
The guy with highest damage likely has enough stuff to micro as is. I would take in that situation only if there are no other decent players in my team, or if its right next to me.
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Jazcash
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Re: Take widget needs to be updated

Post by Jazcash »

Maybe it should give it to the player whose taken the most damage or the player who has dealt the most damage as a treat :D
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Take widget needs to be updated

Post by CarRepairer »

Why is take widget still needed when there's advanced playerlist?
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TheFatController
Balanced Annihilation Developer
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Re: Take widget needs to be updated

Post by TheFatController »

CarRepairer wrote:Why is take widget still needed when there's advanced playerlist?
Advanced playerlist is not on by default (mainly cause I was offended by the 'click to ask for metal!' buttons with no spam limit...)
Satirik
Lobby Developer
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Re: Take widget needs to be updated

Post by Satirik »

just change the text by
"a player droped" in big
"click here to take it (for advanced user only)" in small
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: Take widget needs to be updated

Post by YokoZar »

It should explain what's happened, at least.

"One of your teammates has disconnected. Click here to take control of their units."
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MajorMayhem
Posts: 98
Joined: 08 Jan 2009, 23:39

Re: Take widget needs to be updated

Post by MajorMayhem »

JAZCASH wrote:There should be an option to split the untaken stuff between all players on that team :P
While I generally find JAZCASH revolting :wink: I like this idea. The booty should be auto devided evenly amongst remaining allies. Either that or change the name of the button to "aquire allie". I don't like the latter suggestion as much though as it only seems fair that the resources would be devided evenly as soon as the donor dies. This is the most fair, non biased and logical solution in my opinion, which is always the right one.
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Jazcash
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Re: Take widget needs to be updated

Post by Jazcash »

MajorMayhem wrote:While I generally find JAZCASH revolting :wink:
Are you breaking up with me!?
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MajorMayhem
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Re: Take widget needs to be updated

Post by MajorMayhem »

Absolutely, because I know where that fingure has been. :cry:
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: Take widget needs to be updated

Post by Evil4Zerggin »

This topic seems to be based largely on either

a) the assumption that "knows how to install own widget" is synonymous with "not a noob"

or

b) a fundamental misunderstanding of what a widget is capable of

It is impossible to force people not to take or to share their take'd units unless you take first, or it is made a game rule; i.e., a gadget.

As for noobs not knowing what it is--how the hell do you think they are going to learn otherwise?

TL;DR:
TheFatController wrote:Of course someone could just download the original widget to skip that and it might unbalance games more..!
QFT
Satirik
Lobby Developer
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Re: Take widget needs to be updated

Post by Satirik »

or you just didn't understand ... nOObs take because it says click here and until someone insult them because they have a complete base doing nothing on the other side of the map they don't notice what they did ... and im pretty sure they don't even understand why they have so many units and buildings once they notice them so the text should be changed to something that let the nOOb understand he can click but he is not forced to

noobs have enough things to handle, they don't need to take someone, when they'll be ready they'll ask
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Evil4Zerggin
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Joined: 16 May 2007, 06:34

Re: Take widget needs to be updated

Post by Evil4Zerggin »

Satirik wrote:or you just didn't understand ... nOObs take because it says click here and until someone insult them because they have a complete base doing nothing on the other side of the map they don't notice what they did ... and im pretty sure they don't even understand why they have so many units and buildings once they notice them so the text should be changed to something that let the nOOb understand he can click but he is not forced to

noobs have enough things to handle, they don't need to take someone, when they'll be ready they'll ask
Sorry, by "this topic" I meant some of the posts in it, not you specifically.

BTW:
Beherith wrote:Satirik, just auto take :P
There's a line in the widget

Code: Select all

local autoTake = false
So that option's open to you. (Some people complained about that too, but it's rather trivial for anybody who knows Lua to implement anyway.)
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Take widget needs to be updated

Post by MR.D »

A simple audio que, or making all the unit icons on the minimap blink for a few seconds would do the trick.

Something to draw the attention of said noob, so he can see or hear that something happened when he pushed the button.

Even a temporary Halo around the units he just took would be nice.
Google_Frog
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Re: Take widget needs to be updated

Post by Google_Frog »

It was designed that way because 95% of BA players are noobs and there was a distinct problem with people leaving dropped players untaken.
Then there are 2 situations. Either the game is full of noobs or the game has some good players. The widget was made to fix untaken players in games full of noobs but is making noobs take when they should not.

The solution to this is to give it a 10 second timer so that good players have time to /take before everyone else but noob games still take eventually.
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