Plays a given ceg when a feature is created or destroyed. Nothing fancy code-wise at least for the near future; the idea is more valuable than the code.
Use: The customParams ceg_created and ceg_destroyed control what ceg is spawned.
As there's no GetFeatureBasePosition you may want to use GetGroundHeight on fx,fz to get fy otherwise not all the parts of the ceg will show up I believe (had this problem with the groundflash/glow on comgate gadget)
Thanks for the tip. Strangely, it seems to work properly when I tried it (note the groundflash around the burning tanks), but if I run into problems I'll keep that in mind.