


Uploaded to FU (look in latest file's, had to upload to TA section... Something is rank in the state of TA:Spring uploads @FU)
Enjoy.
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Well (thanks hrmph) as was already pointed out this isn't a 'Lava Spewing Volcano' its a Caldera (hence the name).Warlord Zsinj wrote:With no offense intended with any criticism:
It doesn't really look like a volcano, the colours are a little odd; and I think the transition between each step of colour is a little abrupt. Perhaps this is why it looks a little odd.
Finally, can I suggest making the actual mouth of the volcano; perhaps a little bit red and impressive.
LOLIMSabbel wrote:Well, yes. But non of your pics looks even remotely like your map.
Sorry, but the map looks like it has no texture at all, just 3 plain blobs of different shades of brown.
Woohoo!!! Coreldraw!! I rated a less insulting insult then others! Not 'mspaint' this time!IMSabbel wrote:@mother:
The problem is, it does look like somebody drew it in coreldraw in 8 minutes, so its hard to appreciate that you spend that much time.. It may only be 1MB, but that minimap (and the screenshot) is so insanly ugly that i wont even considere downloading that much for it.
_maybe_ the minimap is just decieving, but especially the inner area looks exactly like just a linear gradient between two splines. That makes it look even more cheap and artificicial than the not existing blending between the color areas.
It can be exceedingly challenging to create a heightmap to match a real aerial shot. Beyond that there are some practical issues:cain wrote:why didn't just use the caldera-0722-1024.jpg
as texture
(note: map ignorant here)
Look z, thats totally uncalled for.zwzsg wrote:Frankly, after seeing that, I don't want to download and try that map. Looks really too ugly.
Map size isn't proportionnal to texture quality. You can make awful looking map that takes 50Mb, and good looking maps that stay under a MB. The key is to use 32x32 tiles when making your texture bmp, so it matches Spring tiling system.
Just to back him up, look at Desert Dunes...zwzsg wrote:Map size isn't proportionnal to texture quality. You can make awful looking map that takes 50Mb, and good looking maps that stay under a MB...
Right. And DD is also also very monotonus, right? I am using 2 textures (1 variant of another) and shading on Caldera. Not too far off what you did on DD. This is totally irrelevant, is it not?aGorm wrote:Just to back him up, look at Desert Dunes...zwzsg wrote:Map size isn't proportionnal to texture quality. You can make awful looking map that takes 50Mb, and good looking maps that stay under a MB...
1 Meg, and yet it looks realy nice. This is due to carfull use of textures.
using bloks of colour just means the computer makes more tiles for the transitions between one colour and the next. It would not save that much space.
aGorm