
1: Flat Shadows - For suck@$$ systems (like mine) that can't run the full volumetric shadows. Just a shiluette of the unit, or even a round blob for units without custom shadow pics, that is set just above ground level under each unit. This will help for not only graphics, but also for seeing exactly where a unit is in 3d space.
2: Texture-Animated Water Surfaces - Either multi-frame texture animations, or a simple UV coordinate step. This would add only to in-game feel, but it would do a good job. (And it's been bugging me

3: Underwater Camera View - Just allow the camera to pass below the water plane.. .Maybe make a constant fog when camera position drops under, in the same color as water surface color. Be great for sub screenshots!
Please no flaming, just some things for active devs to consider... And if somone has a step-by-step for getting it compiling, that'd be great too...
Thanks!
