A few relatively simple requests...

A few relatively simple requests...

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

A few relatively simple requests...

Post by Slamoid »

I've had *minor* experiance programming, so from what I know, here's a few minor requests (I can't compile the source :cry: )

1: Flat Shadows - For suck@$$ systems (like mine) that can't run the full volumetric shadows. Just a shiluette of the unit, or even a round blob for units without custom shadow pics, that is set just above ground level under each unit. This will help for not only graphics, but also for seeing exactly where a unit is in 3d space.

2: Texture-Animated Water Surfaces - Either multi-frame texture animations, or a simple UV coordinate step. This would add only to in-game feel, but it would do a good job. (And it's been bugging me :P )

3: Underwater Camera View - Just allow the camera to pass below the water plane.. .Maybe make a constant fog when camera position drops under, in the same color as water surface color. Be great for sub screenshots!

Please no flaming, just some things for active devs to consider... And if somone has a step-by-step for getting it compiling, that'd be great too...

Thanks! :lol:
colorblind
Spring Developer
Posts: 374
Joined: 14 Mar 2005, 12:32

Re: A few relatively simple requests...

Post by colorblind »

Slamoid wrote:And if somone has a step-by-step for getting it compiling, that'd be great too...
You need MSVC++ .NET 2003 to compile the code. So far I haven't heard of anyone succesfully compiling it with other software. Check this thread: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=921 .
And of course you need some recent version of the source code, wich you can get with any good CVS client (see this thread: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1654 ).
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Open lesson2.vcproj in VS .Net 2003 and click compile, simple as that.

The linux port apparently compiles under GCC.... And AI dll's will compile now under dev c++ after SJ changed a minor formatting hitch in unitdf.h.

I tried codeblocks and the free VS. Net 2003 enterprise toolkit compiler, with the windows and directx9 platform sdk's, AI dll's compiled but there was a problem that meant that the engine couldnt use them.
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