Trouble get a LAN game running

Trouble get a LAN game running

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donpost
Posts: 1
Joined: 08 Jun 2009, 19:55

Trouble get a LAN game running

Post by donpost »

What follows below is a post I was making, however literally just as I was about to hit post I found the solution. I'm going to post the thread anyway now in case someone encounters the same issue. Mod's if you don't like this then feel free to delete the thread :-)

The solution in the end was to run SpringLobby as administrator in Vista. I already had spring.exe setup to run as administrator, and I thought that would be enough. Clearly not!

Below is my original post:

I've read a few threads on here about LAN games, and they didn't help my problem, so I' m making this thread in the hope someone can help :mrgreen:

The setup
I have two computers on a LAN (connected via a router):

Computer A: Desktop running Vista.
Computer B: Laptop running XP.

Both are connected to the router by cable, not wirelessly.

I've been trying to get a LAN game going by using SpringLobby. Both computers can access SpringLobby's multiplayer section through the internet. I've tried several setups but cannot get the two computers into a game together.

Setup A
Computer A hosts the game on SpringLobby. I leave "test firewall" unticked and choose "none" under NAT traversal. Computer B joins this game in SpringLobby no problem. I start the game. Computer A (the host) gets loads the game and I can move the commander around etc. Computer B loads the game, gets to a screen where it says "Connecting to server" breifly, then switches to "Waiting for server response". On this screen it also says:

Server: Computer A local IP
Local endpoint: port 0 UDP

Computer B does not make it past this screen.

Setup B
Computer B hosts the game on SpringLobby. I leave "test firewall" unticked and choose "none" under NAT traversal. Computer A joins this game in SpringLobby no problem. Both computers load the game. Computer B (ths host) shows both computers as players and counts down to game start. Computer A shows only Computer A as a player, and the game begins (I can move the commander etc). The game begins on Computer B, and immediately says that I've won.

Setup C
I use Computer A to host the game, using the "relay battle to autohost" option. Computer B joins this game in SpringLobby no problem. oth computers load the game. Computer B shows both computers as players (as well as the relaySteve autohost) and counts down to game start. Computer A shows only Computer A as a player, and the game begins (I can move the commander etc). The game begins on Computer B, and immediately says that I've won.
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