http://springrts.com/wiki/Using_Selections
Group AIs - section at the bottom needs an update to reflect the new AI system.
The two links "See Select AI (CTRL Q)" and "See Assign/Select Current Group (Q)" just direct to the page you're already on so should be removed. A link to
http://springrts.com/wiki/AI:Skirmish:List would be more appropriate with a brief mention of loading an AI bot in TASClient (not sure if it works currently) and SpringLobby.
http://springrts.com/wiki/Using_chat
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/volume # Sets volume, accepted values are between 0 and 1.
This is buggy at the moment and it should be noted not to use /volume until it
properly works on the snd_volmaster variable in a future(?) official build.
The new commands should be something like:
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/set snd_volmaster [1-100]
/set snd_volunitreply [1-100]
/set snd_volbattle [1-100]
/set snd_volgeneral [1-100]
/set snd_volui [1-100]
Volume is no longer set as a float through the console/config file. It is a percent which is then multiplied by 0.01 internally to get the float.
NOTE: If you open Spring with a -C <filename> switch to specify a configuration file any changes you make with set will be added to this file and apply on startup in the future.
[Edit]
/give should be expanded to explain the arguments better:
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/give [amount] <unitName> [team] [@x,y,z]
[amount] Number of units to give. Default is 1.
<unitName> Valid values are the internal names of units as specified in the unit definition and are generally NOT the name displayed in-game. If you cannot find a reference for the internal unit names you can open the mod's .sdz file with 7-Zip and look in the "units" folder for hints. Another method to find the internal names is to use the AAI AI opponent [url]http://springrts.com/wiki/AI:Skirmish:List[/url] with the mod as it will create a BuildTable.txt log file (subject to mod compatibility with AAI). Using "all" instead of an individual <unitName> gives ALL the units in the current mod.
[team] is used to specify the team receiving units. When not defined it defaults to your team.
[@x,y,z] A location to spawn the unit(s). If in the default overhead TA camera view x (horiz.) and z (vert.) will be the distance from the upper left corner. y for elevation appears largely irrelevant(?) in this command. If a map is labeled 16x16 then "@100,100,100" would give you the upper left corner and "@8000,100,8000" would be the lower right corner. Exact x,y,z coordinates can be found by hovering the cursor over an empty spot in the terrain and looking at the tooltip in the lower left of the GUI.
* /give ARMCOM @2000,100,2000 - gives you one ARMCOM (Arm Commander) 2000 units east and south of the upper left corner of the map
* /give 10 CORKROG 3 - gives team #3 10x CORKROGs (Krogoth)
* /give all - gives you one of every unit available
The wording for /say could be improved. Example:
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/say <text> Console commands that come after /say are ignored and appear as normal chat to other players. This is useful for showing them how to do something in the console with a / command without actually issuing the command yourself.
For example:
/say /luaui reload
/say /water 4