So what might I be doing wrong here?
Code: Select all
local CreateUnit = Spring.CreateUnit
local GiveOrderToUnit = Spring.GiveOrderToUnit
local AddBuildOrders = Spring.AddBuildOrders
local CreateFeature = Spring.CreateFeature
if (gadgetHandler:IsSyncedCode()) then
if (Game.mapName ~= "Grts_Cookedwell_001.smf") then
gadgetHandler:RemoveGadget()
return
end
local u = {}
local function SpawnShit()
u[461] = CreateUnit("armwar",9190,754.88049316406,1407,0, 0)
u[8638] = CreateUnit("armbull",9209.30078125,754.88049316406,1265.8809814453,0, 0)
u[4968] = CreateUnit("armlatnk",9190,754.88049316406,1546,0, 0)
GiveOrderToUnit(u[8638],25,{u[461],},16)
GiveOrderToUnit(u[461],25,{u[4968],},16)
Spring.MarkerAddPoint( 8674, 756.88049316406, 1444, "HI" )
end
function gadget:GameFrame(n)
if (n == 0) then
SpawnShit()
end
end
end