Sudden death game end mode

Sudden death game end mode

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eyu100
Posts: 182
Joined: 05 Jul 2008, 04:10

Sudden death game end mode

Post by eyu100 »

This may not have been well thought through :lol:, but would it be good to have a "sudden death mode" where each team has to keep all of their commanders alive? It would encourage people to defend their teammates and to be much more aggressive, but in large games it would give unpredictable results. To counter this problem, there could be an option where 2 dead commanders makes a team lose.

Both game end modes and all of the existing ones (and many more) could be represented by a field and a checkbox:

Checkbox title: No commander, no control
Explanation: If this box is checked, a player with no commanders cannot control their units.

Field title: Number of commanders required
Range: 0-16
Explanation: The number of commanders required for a team to stay alive. 0 means that all a team's units must be killed for them to die. 1 means that all a team's commanders must be killed. If the value of this field is equal to the number of players on a team, then any commander's death will kill the player's entire team. If the field is negative, then it will be interpreted as (number of players on team) + (field).
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Sudden death game end mode

Post by Beherith »

Solution: 3 players band together, spam bombers quickly and win.
Or 3 guys spam flash, and kill the enemies front player fast.
Too easy.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Sudden death game end mode

Post by lurker »

Yes, when one side has everyone coordinate, and the other side has everyone pretend they're in a 1v1, it does tend to be too easy to win. It's really not that easy to kill a commander that knows you're coming.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Sudden death game end mode

Post by JohannesH »

I don't see the advantage over comm lineage.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Sudden death game end mode

Post by lurker »

Lineage only takes out a fraction of your units and doesn't have the "cooperate or DIE" feel to it.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: Sudden death game end mode

Post by YokoZar »

lurker wrote:Lineage only takes out a fraction of your units and doesn't have the "cooperate or DIE" feel to it.
yeah but realistically how many games of lineage have the team that loses the first commander still end up winning?
eyu100
Posts: 182
Joined: 05 Jul 2008, 04:10

Re: Sudden death game end mode

Post by eyu100 »

YokoZar wrote:
lurker wrote:Lineage only takes out a fraction of your units and doesn't have the "cooperate or DIE" feel to it.
yeah but realistically how many games of lineage have the team that loses the first commander still end up winning?
Not many. The sudden death game end mode can also require two commanders to die, though.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Sudden death game end mode

Post by JohannesH »

YokoZar wrote:
lurker wrote:Lineage only takes out a fraction of your units and doesn't have the "cooperate or DIE" feel to it.
yeah but realistically how many games of lineage have the team that loses the first commander still end up winning?
Basically only if both sides lose a comm around same time - same explosion or just independent of each other in very short time. But I think it's just more interesting to continue from that point than have the game end.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Sudden death game end mode

Post by hunterw »

will make for more porc, as boys stay home guardin the ole factory instead of pushin
CautionToTheWind
Posts: 272
Joined: 30 May 2006, 17:06

Re: Sudden death game end mode

Post by CautionToTheWind »

How about the first time a commander is lost in the game, a countdown shows up and the team with less commanders has a fixed amount of time to even up the commander numbers?
HectorMeyer
Posts: 181
Joined: 13 Jan 2009, 11:20

Re: Sudden death game end mode

Post by HectorMeyer »

hunterw wrote:will make for more porc, as boys stay home guardin the ole factory instead of pushin
You say that like it's a bad thing...
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