New map - Rapids v1 - 1v1 all arms map

New map - Rapids v1 - 1v1 all arms map

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

New map - Rapids v1 - 1v1 all arms map

Post by Beherith »

8*8, 1v1 all arms map.
All units can pass the shallows (except fleas ofc).
Center mex is much larger.

Awesome flowing river effect is made possible by jK's ingamewater widget. (bumpwater only effect)

Texture in WICed, heightmap in World Machine.

Image

Image


Maplink:
http://spring.jobjol.nl/show_file.php?id=2033
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smoth
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Joined: 13 Jan 2005, 00:46

Re: New map - Rapids v1 - 1v1 all arms map

Post by smoth »

can I steal your bumpwater parameters?
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: New map - Rapids v1 - 1v1 all arms map

Post by Warlord Zsinj »

:o beherith is churning them out!

Do some IW ones while you're at it ;)
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Beherith
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Re: New map - Rapids v1 - 1v1 all arms map

Post by Beherith »

smoth wrote:can I steal your bumpwater parameters?
Of course.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: New map - Rapids v1 - 1v1 all arms map

Post by Jazcash »

Another awesome map. Maybe a bit porcy but I think it will still make a nice 1v1 map :)
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: New map - Rapids v1 - 1v1 all arms map

Post by 1v0ry_k1ng »

this'd prolly work better with start pos on the two tiny islands so you are forced to do more than porc a choke
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: New map - Rapids v1 - 1v1 all arms map

Post by Warlord Zsinj »

good idea ivory, I think that would be an interesting twist to see this map played NW v SE rather then NE vs SW.
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Beherith
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Re: New map - Rapids v1 - 1v1 all arms map

Post by Beherith »

Yeah, played a few on this, metal layout needs some reworking.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: New map - Rapids v1 - 1v1 all arms map

Post by Gota »

Refine the heightmap...Texture is good,heightmap isn't.
Very simple and raw shapes without any style to them.
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Tribulexrenamed
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Joined: 22 Apr 2008, 19:06

Re: New map - Rapids v1 - 1v1 all arms map

Post by Tribulexrenamed »

Where do people find all these fancy gadgets and such from jK and trepan? Show me the light!
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: New map - Rapids v1 - 1v1 all arms map

Post by FLOZi »

All units can pass the shallows (except fleas ofc).
or none, if you are playing S44. :cry:
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chillaaa
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Re: New map - Rapids v1 - 1v1 all arms map

Post by chillaaa »

L2 navy?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: New map - Rapids v1 - 1v1 all arms map

Post by Beherith »

Anyone may edit the .smd file, as long as you mark the version. You can edit the heights through the smd.
Even epochs pass it in BA.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: New map - Rapids v1 - 1v1 all arms map

Post by Saktoth »

Probably becomes a hover/sea/gunship map pretty fast.
FLOZi wrote:
All units can pass the shallows (except fleas ofc).
or none, if you are playing S44. :cry:
I thought Nemo said he was going to standardize these to BA slopes/waterdepths? I know its a pain but thats what people make maps for. I guess the water depths you'd have to add a swimming anim or they'd look silly walking underwater (but better it looking weird than being unplayable).
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: New map - Rapids v1 - 1v1 all arms map

Post by FLOZi »

Or people can just use the water transports on such maps.
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Neddie
Community Lead
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Re: New map - Rapids v1 - 1v1 all arms map

Post by Neddie »

We can't in good faith compromise certain realistic aspects simply because robots in a fictional universe can climb sixty degree slopes and handle artificially steep beaches. The design is a careful balance between simulation and gameplay, generally erring on the side of gameplay, but in this there is no great benefit to play to be gained from discarding reasonable water movement.
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Tribulexrenamed
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Re: New map - Rapids v1 - 1v1 all arms map

Post by Tribulexrenamed »

Speaking of realism... Shouldn't s44 maps have realism too? Not be so artificial-like like this map? Isnt that what s44 maps are for?


Cool map btw.
Saktoth
Zero-K Developer
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Re: New map - Rapids v1 - 1v1 all arms map

Post by Saktoth »

Many maps are designed to have shallows, rather than impassable water, in certain areas. Imagine if the rivers in Terra were a bit deeper, that used to be s44's standard map!

AFAIR, Nemo told me that the numbers were picked mostly at random and he isnt married to them, and didnt even think to follow the convention...

Humans can scale 90 degree (or more) slopes, you know.... you can even set heightmod now, too. They can also swim in water of indefinite depth, though it might be harder to do that with a rifle etc.
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Neddie
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Re: New map - Rapids v1 - 1v1 all arms map

Post by Neddie »

They won't be generally climbing 90 degree slopes without ropes, reduced equipment and/or training. Swimming and fording both put equipment at risk which is not an element we should take on in a game which is already considered overly complex in many ways. Not to mention that people won't be doing either generally under fire.

Not to say that we might not add swimming and climbing later, but it is not a simple endeavour, and it was not the suggestion I responded to. We won't be moving to general BA tolerances.
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Tribulexrenamed
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Re: New map - Rapids v1 - 1v1 all arms map

Post by Tribulexrenamed »

Saktoth wrote:Humans can scale 90 degree (or more) slopes, you know.... you can even set heightmod now, too. They can also swim in water of indefinite depth, though it might be harder to do that with a rifle etc.
Sounds like a really cool creature. Where can I get some of these?
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