anti nukes in complete annihilation won't build missiles
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- Joined: 04 May 2009, 00:31
anti nukes in complete annihilation won't build missiles
In complete annihilation 4460, anti nukes both buiding and vehicular form, on core side at least do not build missiles, the button simply isn't there. there is one for nukes though, leaving me defenseless, and i have got nailed because of it. Can i disable nukes? and also, is there a fix for this problem?
Re: anti nukes in complete annihilation won't build missiles
Antinukes in CA don't need to stockpile, the missles are free and they have a reload timer. You are protected as soon as the building completes. If you think an antinuke didnt fire when it should have, then this would be a serious bug. I doubt this is the case though. Please upload a replay if it is.
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- Posts: 2
- Joined: 04 May 2009, 00:31
Re: anti nukes in complete annihilation won't build missiles
That may very well be the case, i had given up on ca after two full base builds and nuke strikes, it also could have been an artillery hit in a bad place. I will play CA some more and try to figure it out! Thanks for the reply! 

Re: anti nukes in complete annihilation won't build missiles
Note that an anti-nuke doesn't protect you for the whole map, only a limited range. You can check the range by holding shift and hovering the mouse over the anti-nuke. Also, mobile anti-nukes have much less range than a static. Mobile's are meant to be used only to protect a mobile army. They trade range for mobility.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: anti nukes in complete annihilation won't build missiles
OT: Maybe mobile antis should use a shield system (especially since currently they protect the area they're in when the nuke launches rather than when it arrives).
Re: anti nukes in complete annihilation won't build missiles
It may be that you made an advanced fusion, and then got hit by a 'lucky artillery strike'. Like BA, the explosion on advanced fusions is massive. In CA it uses the same effect as the arm nuke, a mushroom cloud, so it can be hard to tell the difference. IMO we should use the mushroom clouds for nukes only for clarity sake.
If you make Advanced Fusions, either...
A. Make them far away from your main base, and dont put anything important near them.
B. Pre-sink them using terraform so that they are deep enough that the blast wont spread as far (Pretty damn deep!). This also affords them much better protection, of course.
C. Build terraform walls around fusion once you've made it, which affords the advanced fusion more protection, but it wont block the blast.
D. Be prepared to have your base go up in a fiery chain explosion if he ever hits it with anything.
If you cant do any of this, stick to safer forms of energy.
KR: The nuke AoE is larger than the shield would be, not very effective!
If you make Advanced Fusions, either...
A. Make them far away from your main base, and dont put anything important near them.
B. Pre-sink them using terraform so that they are deep enough that the blast wont spread as far (Pretty damn deep!). This also affords them much better protection, of course.
C. Build terraform walls around fusion once you've made it, which affords the advanced fusion more protection, but it wont block the blast.
D. Be prepared to have your base go up in a fiery chain explosion if he ever hits it with anything.
If you cant do any of this, stick to safer forms of energy.
KR: The nuke AoE is larger than the shield would be, not very effective!