I've earned the right to 1 tiny propaganda thread for something I care about

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We'll rebuild them!KDR_11k wrote:No, we will not save the concentration camps!
and we'll help :Drattle wrote:We'll rebuild them!KDR_11k wrote:No, we will not save the concentration camps!
I never thought you were a total dumbass, guess I was wrong.Spawn_Retard wrote:I've always classed people that use jump height and the abillity to reach levels on maps that aren't easy to reach by a simple noob as glitching.
As i like to kick people who do so.
Although if this sort of stuff stays out of real games
It's a part of the game. That's pretty much on par with banning good players for "hacking" just because they're better than you. I mean, I guess it depends on the game, the shooters I'm used to embrace trick jumping. NS, TF2, Quake, CS... I guess it's potentially more destructive in a tactical game... but meh, it's still ultimately the mappers fault if a map has exploits.Spawn_Retard wrote:essentially parkour within counter strike?
I've always classed people that use jump height and the abillity to reach levels on maps that aren't easy to reach by a simple noob as glitching.
As i like to kick people who do so.
Although if this sort of stuff stays out of real games, and ends up as a seperate thing where people come to only jump about, i do not see the problem.
Ingame though, "KREEDZ", or glitch jumping as i call it, is not acceptable when playing a fair game.
SwiftSpear wrote:It's a part of the game. That's pretty much on par with banning good players for "hacking" just because they're better than you. I mean, I guess it depends on the game, the shooters I'm used to embrace trick jumping. NS, TF2, Quake, CS... I guess it's potentially more destructive in a tactical game... but meh, it's still ultimately the mappers fault if a map has exploits.Spawn_Retard wrote:essentially parkour within counter strike?
I've always classed people that use jump height and the abillity to reach levels on maps that aren't easy to reach by a simple noob as glitching.
As i like to kick people who do so.
Although if this sort of stuff stays out of real games, and ends up as a seperate thing where people come to only jump about, i do not see the problem.
Ingame though, "KREEDZ", or glitch jumping as i call it, is not acceptable when playing a fair game.
Anyways, that's not really the issue. Valve isn't breaking trickjumping persay, they are significantly modifying a fundamental part of the movement code which is massively utilized in many of the trickjumping maps, and nearly all of the world record runs. Effectively it would be forcing the jump community, which is somewhere in the range of 200,000 players strong, to start over from scratch. The jumping is all basically the same, it's the ducking they want to change. As I understand it, it stems from an attempt to fix duck running, which is a technique that allowed scripters to run nearly full speed in CS while making no noize. They added in a sound when the duck key was pressed while going a certain speed, and for some reason it caused some technique that competitive players used to sneak up and knife people to break (because it made sound). So they decided significantly changing the movement system was a better fix.
It's honestly just bizzare, to "fix" something that only effected people who are the tiniest minority (pub scripters) by breaking something competitive players used... and then to "fix" the fix, by screwing with movement code that has been the staple of the HIGHLY established platform for 6 years.
The "exploit spots" on CS maps will all still be exactly the same and basically just as accessible if you know how the movement code works. So it's not like the fix changes exploits, it just changes the way the physics works which makes certain extremely high end techniques used by jumpers that only show up in jump maps and world record runs no longer work.
Not very big then? :DSwiftSpear wrote:The KZ community is like 10 times the size of spring.
So you're saying because a noob can't do something that a regular player can, means the regular player is a glitcher, cheater and should be banned from the game.Dumbass wrote:I've always classed people that use jump height and the abillity to reach levels on maps that aren't easy to reach by a simple noob as glitching.
As i like to kick people who do so.
It's a massive inane hassle to do that with steam now. I will try if it's possible.BaNa wrote:cant you just keep on using the old version?
i stopped playing cs back when they took out bunny hopping (or nerfed it or w/e)
Effectively it slows things down just a little bit more. The actual change is adding a slowdown to the +duck command in certain situations. The reason this is destructive for KZ is that it breaks 4 or 5 fundimental techniques that are heavily used in KZ maps. Headbangers: run duck and jump with such timing that you do not hit your head on an overhead obstacle. Doubleduck: rapidly spam the duck command, usually with the mousewheel to produce a bounce effect that lets you walk up low obstacles without jumping onto them, jumping already has a slowdown, so if you can prevent it you do. Duckstand Bhop: if you're bhopping and you are about to jump onto a high obstical, you can duck into the bhop, and then rise again the next hop after, very useful for making the bhop that much longer and avoiding the jump landing slowdown. Countjump: Makes use of the bouncing effect of double ducking to gain a tiny bit of extra air speed before you acctually take off from a longjump, very difficult but allows for slightly longer long jumps.smoth wrote:how does this change really break things?
Unfortunately no, it's not adding anything to the game that could be turned into a new technique, it's just slowing down the way the game works a little bit.doesn't it just mean they have to discover NEW techniques?