poly count help needed

poly count help needed

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

poly count help needed

Post by emmanuel »

Image

i chang the unit design but keep same script good for ta but i can t try spring(!?)
is spring60 can use ta unit or .3do file?
is spring request low poly or not lag with this or more poly ?
next pics to be coming
where can i post .3do or complet .ufo for yours needs?
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

put em on FU
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

don t understand the sense of "fu"
is a poly counter?
does nomatter i don t know how many spring need !
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

soz i was saying upload them to http://www.fileuniverse.com and then someone can have a lookie
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

i upload later
tomorow maybe

Image

all people know corvroc unit isn t ?

Image

french oldglory ....
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

always moron ...
i missed to pack texture and don t know how updat in fileunivers
so i upload only the text file here :

http://www.fileuniverse.com/?p=showitem&ID=1272
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

please send me a report
your bigest game :
nb unit and fps (b key)
config : vcard cpu and memory
if possibl random ennemy or 2 players
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

I had a look at your "it doesnt work" thread, and i dont think any useful communication would be possible...
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

hmm I think all he wants to know is does his untis worka nd do they slowdown too much/too many polys?
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

i don t understand you
explain please
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

yes firestar (partially)
i want modelis all my units for a game with 1000unit (mini)
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

sh!t, we need a translator shipped witht this kid.
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

if you never play an endgame party because you don t want must be keep alive your commander ?
if after the building of level 1 factory you rush with it as with nuke kamikaz ?
if you kick your screen when your ennemy humiliat you with an atlas
if you can t resolv to dress with cavedog patch on your jacket ?
if your soon don t talk to you after to see you in a skirmish start ?
and if you can accept to cure your siny addiction for the best rts never released ?
then try the next "torturland/dept usless_surgery" release :


! the corbeastSS commander !

_come with a nano120 selfheal capacity +dbl rotat4barel 76mm gun +standart vrocket
_can engag and destroy all fast vehic or slow vtol at medium range and haras at cover the slow armored units
_and exceptional assault builder/stealer unit capabl to resist against hords of heavy level1 or medium level2
_his moving capacity was improved to kbotss5 standart for hill ground at a speed of 1.5
_his reduced nanopower and nanostorag permit to decrease his blastexplosion effect at cormine5 level
_in wait of a krogoth class builder the "corbeastSS" commanders nearest you of the total univers purgation
_camo standart or solarpanel version for a suply of power on catalog
_radar jammer option under study for an futur upgrad

"torturland/dept usless_surgery"laboratory by hitchy&scratchy inc.
23:22 05/08/2005


Image
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

about wheels legs

Post by emmanuel »

or how to "hack" "exploit" or "turnaround"(for wheel :arf!) a script when you re a moron as me and don t know make your own scripts

i add new object only in .3do

Image


and your re seeing a armcom or a armdecoycom or a arpcom(it s same)
with no original design parts but the same script for move/build/shoot
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

after the promis the act !

the corbeastSS :

http://www.fileuniverse.com/?p=showitem&ID=1292
Fileuniverse 2.1

and an update of corvrocSS (tested this st!)

http://www.fileuniverse.com/?p=showitem&ID=1293
Fileuniverse 2.1


with his camo high visibilty textures result of nb hours research in
"omnianti" r&d center

thank to alls for your generous reports and great help !
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

some builders really want to help you

[img=http://img356.imageshack.us/img356/9640 ... 8sh.th.jpg]


to be continued with ...builders wars...
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

i missed another file for corvrocss:the explod .gaf
http://www.fileuniverse.com/?p=showitem&ID=1315
thanks for feedback good taster britishs
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

for suport and increase the intensity of this 3rd milenium of endless total war
the "OMNIANTIindustry:tortur&demolition_tools" be happy to release the armspid.3do relooked (WARNING!:footprintx3z3)
in next time we release the armspid_dead (for aprob the mass destruction and recyling)
wings3d0.98.29b and 3dobuilders2.1 thanks



http://www.fileuniverse.com/?p=showitem&ID=1324
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

for suport and increase the intensity of this 3rd milenium of endless total war
the "OMNIANTIindustry:tortur&demolition_tools" be happy to release the corthud.3do relooked (WARNING!:footprintx1.5z2 quadpolycount)
in next time we release the corthud_dead (for aprob the mass destruction and recyling)
[all your units are garanted without flat or missing faces but some usless internal faces can stay to clean]
wings3d0.98.29b and 3dobuilders2.1 thanks


http://www.fileuniverse.com/?p=showitem&ID=1331
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