BA Loadscreens

BA Loadscreens

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TheFatController
Balanced Annihilation Developer
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Joined: 10 Dec 2006, 18:46

BA Loadscreens

Post by TheFatController »

New topic with less idiocy

So far I have: (low resolution samples)

Image

Image

Image

Need more with vehicles and air and sea, no more DSD screens or of the snow map (unless better than above).

Please post any submissions here, highest resolution and details possible, ideally with mapdrawings off (can always photochop these out).
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hunterw
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Joined: 14 May 2006, 12:22

Re: BA Loadscreens

Post by hunterw »

remember guys, when taking these screenies press the HOME key on your keyboard until viewdistance is up around 300! The DSD screeny i see there has noticable tessellation on the faraway cliff.

For settings, use:
/water 4
/shadows 1 8192

also, since F12 makes a horribly lossy .jpg, use the Print Screen key on your keyboard and paste to image software so you can save as a .bmp


bright red text for protips :P



i'll dig through some replays and try and take screenies with lotsa action on all different maps.
Auswaschbar
Spring Developer
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Joined: 24 Jun 2007, 08:34

Re: BA Loadscreens

Post by Auswaschbar »

Protip:

Code: Select all

/screenshot png
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TheFatController
Balanced Annihilation Developer
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Joined: 10 Dec 2006, 18:46

Re: BA Loadscreens

Post by TheFatController »

In spring/uikeys.txt you can also add the following lines to default to png:

Code: Select all

unbind 			Any+f12  screenshot
bind            Any+f12  screenshot png
YokoZar
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Joined: 15 Jul 2007, 22:02

Re: BA Loadscreens

Post by YokoZar »

The loadscreens are an ideal place to give the user information about the mod that might not be obvious.

For instance, I think a load screen showing a Juno and all the radar/jammer units it destroys would be very neat to accompany the text "The Juno can fire missiles that will destroy all radar and jammer units in the target area. Missiles can be produced for (x) energy over (y) seconds."

Note that even I don't know the numbers x and y.
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hunterw
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Re: BA Loadscreens

Post by hunterw »

scrap the original, crappy talus screenshot for one of these

http://www.imageshock.eu/?id=9959302&kl ... &overall=1
Image Image Image Image Image Image Image



i suggest

Image Image



uber long porcy games make for better screens so upload them replays
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hunterw
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Re: BA Loadscreens

Post by hunterw »

DSD. damn scanlines!

Image Image Image Image Image Image
Last edited by hunterw on 28 Apr 2009, 10:27, edited 1 time in total.
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hunterw
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Re: BA Loadscreens

Post by hunterw »

ugh this shitty image host is converting everything to jpg

just tell me what stuff u want and ill send lossless
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hunterw
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Joined: 14 May 2006, 12:22

Re: BA Loadscreens

Post by hunterw »

Image Image Image Image Image Image
Image Image Image Image Image Image Image Image Image

i got bored

so yea tell me what you want and ill send pngs by zippin in a big rar or something. these are all from real games...in that DSD one mar3 has a metal income of over 1000 8)

its the best DSD screenshot
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TheFatController
Balanced Annihilation Developer
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Joined: 10 Dec 2006, 18:46

Re: BA Loadscreens

Post by TheFatController »

I'm at work right now but there's some really great ones there, good work :mrgreen:

I'll let you know this evening which I need the png's for, thanks a lot!
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lurker
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Joined: 08 Jan 2007, 06:13

Re: BA Loadscreens

Post by lurker »

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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: BA Loadscreens

Post by Jazcash »

Very awesome screens Hunter. For uploading images, you should use something more suitable, like Photobucket or Imageshack ;)
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Yuri
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Re: BA Loadscreens

Post by Yuri »

Do u play without high AA or its just .jpeg compression artefacts?
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hunterw
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Re: BA Loadscreens

Post by hunterw »

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hunterw
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Re: BA Loadscreens

Post by hunterw »

yea i should turn on AA i suppose, but /shadows 1 8192 is pretty hard on the ole fps

i think these are teh best
Image Image Image Image Image Image

that last one has a cursor though, doh!
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Yuri
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Joined: 21 Jul 2008, 14:46

Re: BA Loadscreens

Post by Yuri »

Definitly turn AA to the highest possible ;)
Fps drop will be huge, but the replay wont be so affected.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: BA Loadscreens

Post by Jazcash »

hunterw wrote: that last one has a cursor though, doh!
WAAAAZZZZZAAAAAAAA

http://www.imagebam.com/image/881d9934146481
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Pxtl
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Re: BA Loadscreens

Post by Pxtl »

@hunterw:

this image http://www.imagebam.com/image/a0638734105593 is an abomination before God and Man.
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TheFatController
Balanced Annihilation Developer
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Re: BA Loadscreens

Post by TheFatController »

Pxtl wrote:@hunterw:

this image http://www.imagebam.com/image/a0638734105593 is an abomination before God and Man.
This image hides the other side of the team who are still tech1 and have just lost their ground to some flash tanks.
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hunterw
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Re: BA Loadscreens

Post by hunterw »

Pxtl wrote:@hunterw:

this image http://www.imagebam.com/image/a0638734105593 is an abomination before God and Man.
heres the game
http://replays.adune.nl/?1116

i tried to get screenys of all the different facets of BA. 8v8 DSD is one of them.
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