ReQuest: Pause when player timeout

ReQuest: Pause when player timeout

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

ReQuest: Pause when player timeout

Post by manolo_ »

hi,

as the subject says a lil request.
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: ReQuest: Pause when player timeout

Post by TheFatController »

Nothing more irritating than an auto pause widget imo (especially if every player had it running)
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: ReQuest: Pause when player timeout

Post by Jazcash »

On a completely different note, I think an anti command spam feature would be nice.

There are occasional games where some players just spam pause, game speed, lab els, and drawings. It just fuxors up the game.

There needs to be some sort of limit on these things.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: ReQuest: Pause when player timeout

Post by manolo_ »

maybe as gadget?
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: ReQuest: Pause when player timeout

Post by lurker »

TheFatController wrote:Nothing more irritating than an auto pause widget imo (especially if every player had it running)
Especially? No, since it actually sends a 'pause the game' command, not a 'toggle pause' command.
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