new map - talus

new map - talus

All map release threads should be posted here

Moderator: Moderators

User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

new map - talus

Post by hunterw »

http://spring.jobjol.nl/show_file.php?id=1949
http://spring.jobjol.nl/show_file.php?id=1949
http://spring.jobjol.nl/show_file.php?id=1949

overview (also pictured: /shadows bug in corners)
Image
Image

height variation
Image
Image

metal
Image
Image

kbot f4
Image
Image

vehicle f4
Image
Image



OFFICIAL SCREENYS:

Image
Image

Image
Image

Image
Image

Image
Image

Image
Image

Image
Image

Image
Image

Image
Image

Image
Image







have fun!
Last edited by hunterw on 07 Apr 2009, 13:50, edited 5 times in total.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: new map - talus

Post by 1v0ry_k1ng »

wow :shock:
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: new map - talus

Post by Saktoth »

The problem with 'reverse-mirroed' maps is that one end is always stronger than the other. You get asymetrical warfare, with one end defending a weak position while the other attacks from a strong one. For the player in the strong position, the whole game relies on him, its a race to kill their weak side before they kill yours. Of course this utterly sucks when the player in the strong position is a noob. For the weak player, its just a matter of slowing the other guy down then holding out for long enough for your strong player to win, unless your competition really sucks. This can be really frustrating.

These comments come from experiences with Tabula of course. The worst spot to be, IMO, is the spot just below the 'air' cliff (though not actually a great spot to start air unless comdropping). Because the cliff itself is unassailable, you get all the units of the strong, hill player plus the flat player 2v1'ing you.

Tundra has a similiar problem, where the player on the far hill is virtually unassailable given even skills, and the player on the flats almost always cracks first. (but less so than Tabula because the metal is more even).

This map looks much more even, the hills and chokes are in the middle of the map. However, id be worried about the 'sandbowl'. While two players start there, it is a downhill run to their base. I suppose its a matter of whether the two players can fend off the one in the hills, but id say the hill player is almost certainly projecting from a position of strength, if he manages to get onto the sand, he wipes out two players and the game is over. Id have to see how it plays of course, but its the nature of this kind of mirroring which can create really asymetrical games.
Last edited by Saktoth on 06 Apr 2009, 11:43, edited 1 time in total.
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: new map - talus

Post by YokoZar »

map probably plays better 5v5 than 4v4 methinks
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: new map - talus

Post by 1v0ry_k1ng »

The tabula thing was actually kind of cool imo, it lead to roles of offense or defence (If you got the weak start you knew from the onset that you were going have to defend against 2v1 and prepared accordingly)

is this NvS or WvE?
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: new map - talus

Post by hunterw »

Saktoth wrote:However, id be worried about the 'sandbowl'. While two players start there, it is a downhill run to their base. I suppose its a matter of whether the two players can fend off the one in the hills, but id say the hill player is almost certainly projecting from a position of strength, if he manages to get onto the sand, he wipes out two players and the game is over.
anecdotally, the exact opposite of that happened in the first game we played.

gameplay evolves heavily over time - we need at least a couple dozen games to get a good idea of whats going on. hell, even after years of play tabula's gameplay style kept evolving as players invented countless new strategies and counter strategies.
User avatar
SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: new map - talus

Post by SirArtturi »

Saktoth wrote:
These comments come from experiences with Tabula of course. The worst spot to be, IMO, is the spot just below the 'air' cliff (though not actually a great spot to start air unless comdropping). Because the cliff itself is unassailable, you get all the units of the strong, hill player plus the flat player 2v1'ing you.
Well you see this as a bad thing while majority sees it as good way to make the game interesting and action intense. IMO the worst spot is the one in the middle above the small hill start spot, because most often that is the spot that cracks and becomes the keypoint of the game...

That's why tabula have evolved in a way that every area need to be contested if you want to win the game... After that it becomes a fight over time and tactical choices you make to hold your positions and attacking the weak spots...

Tabula is so special and awesome map because it gives you a simple gameplay with many tactical and strategical choices. I think CA plays different in tabula, so I can't really say if it is a mod related issue. BA Tabula however is the best you can get!
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: new map - talus

Post by Jazcash »

Another yummy map, keep em comin' :)
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: new map - talus

Post by Saktoth »

The mex layout sort of allows it to be played corners. It would be nicer if mex layouts were more versatile like that, but you really need 3 to start.
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: new map - talus

Post by hunterw »

Saktoth wrote:The mex layout sort of allows it to be played corners. It would be nicer if mex layouts were more versatile like that, but you really need 3 to start.
if they make it so you could make different shaped starting boxes this would be preferable for the lol 8v8 games

one thing you could do is make each spot worth ~2.7, then you could get away with using only a pair for a start. this also helps make t2 more viable due to moho upgrade being more efficient. only problem is when the map has only 2/3 the amount of mex, the game becomes more focused around the more sparse mex and turns in to little miniporcs around them.

its all moot though - people that play 8v8 are used to unequal resource distribution
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: new map - talus

Post by Otherside »

nice map

hunter why do all your maps start with t ??

Tabula , Tumult , Tundra , Talus , Tempest
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: new map - talus

Post by Jazcash »

Image
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: new map - talus

Post by Hoi »

I like it.
User avatar
SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: new map - talus

Post by SirArtturi »

Otherside wrote:nice map

hunter why do all your maps start with t ??

Tabula , Tumult , Tundra , Talus , Tempest
Tropical, Tangerine...

Yes... makes sense... ;> He is obsessed of tea!
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: new map - talus

Post by KaiserJ »

hunterw wrote:people that play 8v8 are used to unequal resource distribution
Image
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: new map - talus

Post by hunterw »

Otherside wrote:nice map

hunter why do all your maps start with t ??

Tabula , Tumult , Tundra , Talus , Tempest
Tangerine
Tropical
Terra
Tempest
Tabula
Tumult
Tau10
Tau10Dry
Tundra
Talus

in order 8)
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: new map - talus

Post by YokoZar »

hunterw wrote:
Otherside wrote:nice map

hunter why do all your maps start with t ??

Tabula , Tumult , Tundra , Talus , Tempest
Tempest
So how come no one plays this map
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: new map - talus

Post by Forboding Angel »

holy shit! Nice work sir!
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: new map - talus

Post by hunterw »

YokoZar wrote:
hunterw wrote: Tempest
So how come no one plays this map
20x20 is pretty big. a lot of people like it for NOTA though
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: new map - talus

Post by Beherith »

Map rocks man, I cant wait to try it :)
Post Reply

Return to “Map Releases”