Dead Autohosts

Dead Autohosts

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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Dead Autohosts

Post by Jazcash »

Over the recent months, autohosts have become increasingly popular. Spring now has over 50 autohosts. Of course this is a good thing and comes with many advantages but it also has a flaw. Some autohosts die frequently for no apparent reason and others just lag a lot.

Basically just list autohosts that are laggy, buggy or have some sort of fault here.

I'll update this first post when bad autohosts are listed.

  • [HST]autohost - Unplayabley Laggy - Crashes on !smurfs command
  • [SiC]Host - Unplayabley Laggy - Factions bug, can't recognize factions
  • autohosta - Unplayabley laggy
  • CowboyBOT - Experiences occasional connection spike - Host bans anyone on request
  • RZR Hosts - Accoring to a dodgy source they are a bit dodgy in terms of connection.
Last edited by Jazcash on 24 Dec 2009, 00:15, edited 5 times in total.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Dead Autohosts

Post by CarRepairer »

Some autohosts are hosting CA versions that are about 2,000 revisions old :?
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Re: Dead Autohosts

Post by Cabbage »

They're all shite.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Dead Autohosts

Post by Neddie »

Most hosts should disable !smurfs anyway, it isn't a useful tool without a server backing it, and it was never bug free.

People shouldn't run autohosts they can't maintain. This time last year I had sixteen running, sometimes up to ten at a time, with intermittent problems due to the crudity of the software, but I was on hand to maintain them. Without the time to maintain them, I no longer run them.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Dead Autohosts

Post by Forboding Angel »

Cabbage wrote:They're all shite.
Not all, the EvoRTS autohost the bibim runs for us is great, and consequently is used for 99% of our games.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Dead Autohosts

Post by Jazcash »

autohosta added for being laggy for all players. Was just unplayable.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Dead Autohosts

Post by Jazcash »

Updated - Yes, I'm still trying to maintain this :P

CowboyBOT - Experiences occasional connection spike - Host bans anyone on request
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Warrior
Posts: 23
Joined: 18 Dec 2009, 17:36

Re: Dead Autohosts

Post by Warrior »

u forgot to mention RZR autohost
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Dead Autohosts

Post by Jazcash »

Warrior wrote:u forgot to mention RZR autohost
It's fine. I have no problem with the owners of the autohosts kicking, banning or doing what they like on their own host. They can be dicks and ban unfairly, but it's their host. They can do what they want.
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Warrior
Posts: 23
Joined: 18 Dec 2009, 17:36

Re: Dead Autohosts

Post by Warrior »

the autohost dies alot too though, it has a reputation for it
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Dead Autohosts

Post by Jazcash »

Warrior wrote:the autohost dies alot too though, it has a reputation for it
Ok, I'll add a dodgy note.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Dead Autohosts

Post by Wombat »

if someone is smart enough to click 'Players' above players list, dead hosts are not any problem. Retarded owners and admins are bigger problem, like mentioned rzr or kos
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Dead Autohosts

Post by Jazcash »

Wombat wrote:if someone is smart enough to click 'Players' above players list, dead hosts are not any problem. Retarded owners and admins are bigger problem, like mentioned rzr or kos
This is a list of autohosts with specific problems. Maybe the topic title is a bit misleading.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Dead Autohosts

Post by Wombat »

no s**t, anyway, hosts with problems (unplayable) = dead, so let them idle on list, at least it doesnt look empty and sad and newbs wont see that this community is dying
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Dead Autohosts

Post by Jazcash »

Wombat wrote:no s**t, anyway, hosts with problems (unplayable) = dead, so let them idle on list, at least it doesnt look empty and sad and newbs wont see that this community is dying
Actually, people still use autohosts with problems because nobody has told them they don't work properly.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Dead Autohosts

Post by Wombat »

if they are playing first time, well, they will learn. i think smart ppl will join hosts with many ppl, if they are stubborn and want to play on laggy server... well, there is cure for stupidity yet

dead hosts are useful in the end
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