High Trajectory

High Trajectory

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

High Trajectory

Post by FolCan »

hey i noticed in the new version you cant set high Trajectory on the units anymore

was this done on purpose?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

High trajectory is now dependant on the unit fbi, a new tag to allow the option was added, it's now turned off by default.
Gunthahaha
Posts: 25
Joined: 26 Jul 2005, 11:37

Post by Gunthahaha »

We can still turn it on with artillery units like Lugers, but not with pop-up cannons, Fido or Maverick, Stumpy....
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Thats because those units have the tag in their FBI file.
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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

so if they dont have it in the fbi file you can control it like it was before?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

That's the jist of it.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

The fbi tag value look like this :
0 : no HT.
1 : always HT.
2 : user can choose.
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