Forced player colors

Forced player colors

Requests for features in the spring code.

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InTheMicrowave
Posts: 3
Joined: 03 Mar 2009, 03:20

Forced player colors

Post by InTheMicrowave »

While being able to choose precisely the color I want to be in the game is nice, it is often inconvenient in a large game to have two reds, two bright greens and three cyans, especially if two of the same color are on different teams.

Since the game allows a maximum of sixteen players, restrict the available colors down to sixteen, or at least have sixteen preset defaults.

I've already found sixteen colors that are all different enough to be easily distinguishable (as much as possible, anyway). They likely are not exactly optimal, but they are quite close to it. Here are the color codes in hex:
#006800
0074FF
2FFF00
3FFFFF
FF2000
5E00FF
FFFF00
FFFFFF
BA0085
939001
00BB7C
8D83CA
00007C
FF8D69
87FF78
6B0000
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Forced player colors

Post by jK »

teamcolors.lua?
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Forced player colors

Post by Warlord Zsinj »

On a similar note, it'd be helpful to ban black in IW, because it makes our icons unreadable. Is this doable?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Forced player colors

Post by Jazcash »

Warlord Zsinj wrote:it'd be helpful to ban black
Someone ban this racist.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Forced player colors

Post by Beherith »

Not bad, but do you think you can find 32, or even 64 easily distinguishable colors?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Forced player colors

Post by Jazcash »

There's only one solution! We steal Pokemons shiny system!
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Forced player colors

Post by jK »

blinking colors? (possible already!)
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Forced player colors

Post by Jazcash »

Or we could just invent some new colours....
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Forced player colors

Post by SinbadEV »

JAZCASH wrote:Or we could just invent some new colours....
Regreluwow!
Raptor
Posts: 33
Joined: 01 Feb 2009, 08:12

Re: Forced player colors

Post by Raptor »

Ban white.
If ur color is white, u can never tell wich units you've just selected.

And ban black too.
Highly annoying to never see ur enemy on moonmaps. (Before u laugh at this, play someone whos black on a moonmap and keeps raiders hidden on the black spots.)
Its only a problem with black, imho... green on greenish maps is still visible. Same for blue on sea.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Forced player colors

Post by smoth »

I use off-white off-black, wut nao.

I think that white is fine, true black isn't because it fucks with team color
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Forced player colors

Post by CarRepairer »

We shall rewire our brains, install ocular implants to detect a little more into the uv and infra ranges, and we should have enough color variations for all 16 teams, plus the selected-units color (white or whatever you want). Oh wait they are increasing team limit aren't they?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Forced player colors

Post by smoth »

selection of white units if you have an issue with it, don't pick white, I have no issues, I can use the unit select widget.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Forced player colors

Post by CarRepairer »

smoth wrote:selection of white units if you have an issue with it, don't pick white, I have no issues, I can use the unit select widget.
The problem people have is if anyone in the game picks white, you can't tell which units are selected.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Forced player colors

Post by smoth »

I don't understand, we can see what units someone else has selected?
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Forced player colors

Post by CarRepairer »

Raptor wrote:Ban white.
If ur color is white, u can never tell wich units you've just selected
I didn't notice that he was not very descriptive. On the minimap, your selected units are white, and unfortunately look identical to your white teammate or enemy's units. For people who like to look at the minimap a lot, this can be very confusing.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Forced player colors

Post by smoth »

OH I get you.

rather than ban white it would be neat if we had the enemies and allies setting that wcIII has. Where people can set it to show allies a blue enemies as red and the player as green on the minimap.

Problem solved.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Forced player colors

Post by CarRepairer »

smoth wrote:OH I get you.

rather than ban white it would be neat if we had the enemies and allies setting that wcIII has. Where people can set it to show allies a blue enemies as red and the player as green on the minimap.

Problem solved.
:shock: How long have you been on spring? You can do that right now! Springsettings and even during the game - I don't know the command offhand but IceUI has the toggleable option in the widget list (a very strange place for that option). "Simple minimap colors"

edit: Perhaps you were being sarcastic and I missed it :P
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Forced player colors

Post by smoth »

Hey man, I don't fuck with the mini map in fps I can assign orders anywhere on the map.

If that is there then why is he bitching.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Forced player colors

Post by CarRepairer »

smoth wrote:Hey man, I don't fuck with the mini map in fps I can assign orders anywhere on the map.

If that is there then why is he bitching.
I don't agree with "banning" a color, but I do prefer seeing player colors than using simple miminamp colors. I use it in giant 16 player games when there's really no choice. Better to have my own selected units blink or something, keeping their original color.

It's all moot because anyone can use the colors startscript. I don't use it though.
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