Mod help?

Mod help?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Mod help?

Post by VonGratz »

If you would be interested, Im making the BattleFleet mod from the scratch.
TA-BattleFleet SPRING is an old 2006 up mod Ive made, and after a lot of changes Ive decided to start a new one from the scratch.I have nearly all concept art made on pen & paper and several models, but I need help to make all models AND UV mapping.
Each of the four races have very diferent concepts of units and stuff.
Look some stuff (old stuff from TA-Battlefleet and new concept) in
http://s458.photobucket.com/albums/qq301/vongratz/
http://sbtfleet.forumotion.com/ and the ooooooooolde site in
http://www.geocities.com/ta_batlefleet/ ... pring.html
The forum is still inactive, as Ive finished the TA-Battlefleet and will utilize it after the "launch" of the BattleFleet Spring, but can be utilized to discussion by a possible team.
Its a slow pace project, because lack of time and "fresh brain time", but I dont give up since Ive started TA-Battlefleet for TA in 2004 :-) .
The four :!: races are discussed in http://sbtfleet.forumotion.com/last-ta- ... ry-t16.htm
Nearly all models depicted there still are transition ones concepts or the last TA-BattleFleet ones, and a few can be utilized like the chemical bomber and his effects, landing gears in all planes etc.Some thers, based on the new concept art are ready, mainly planes and ships of two races.
Image
Landing gears
Image
Gas bomber

:mrgreen: vonGratz
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