Mod LUA should ALWAYS supercede user lua

Mod LUA should ALWAYS supercede user lua

Requests for features in the spring code.

Moderator: Moderators

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Mod LUA should ALWAYS supercede user lua

Post by Forboding Angel »

Period. Fix Plox.

Perhaps even add a toggle via modoptions.
R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: Mod LUA should ALWAYS supercede user lua

Post by R-TEAM »

Hi,

sorry- i dont think so [in the term of "ALWAYS"].....

Often it come a update from an LUA long for an new mod update and with
"always" this new version go to trash for this mod.

So i like to see a user control over the lua that ar active and for
EVERY mod a single config file for his LUA config.

IMHO is the actual config and AI-config handling one more stupid thing in the
spring world.[with the stupid "who need save/load" one top]

Every time a new minor mod change come i have to rename my AAI config/learning
files and so one with other AIs and the same goes to the mod config files, even is
nothing changed by the configs .. horrible and with realy zero sense ..

Put every mod file in a seperate directory [CA-xxxx is going in the CA\ directory
and the lua config and AIs config and mod config too]
Is now a mod update is come you save the new CA-xxxx in the directory and delete the
old.He load the previouse config files (AIs/Mod/LUA) and update is new options
available.

IF the user realy need the old mod version he make a copy of the complete CA\ dir
and name it CA-old1\ or so ....

This will be MUCH more user friendle - but i know - this is not the target here .....

Regards
R-TEAM
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Mod LUA should ALWAYS supercede user lua

Post by lurker »

Forb, wtf. Put slightly changed widget handler in mod. Done. And why would you make it a mod option which copy of a widget file loads?
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Mod LUA should ALWAYS supercede user lua

Post by MidKnight »

Darn you guys! type 'Lua' correctly! :x
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Mod LUA should ALWAYS supercede user lua

Post by smoth »

LOOO UH!

What now midknight?

forb I don't agree with the request sorry man but I have to give this a minus 1
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Mod LUA should ALWAYS supercede user lua

Post by lurker »

We need a version field, darnit!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Mod LUA should ALWAYS supercede user lua

Post by smoth »

in lua or the packages? I am pretty sure the file modinfo has that covered.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Mod LUA should ALWAYS supercede user lua

Post by lurker »

Widgets; why would I be talking about mod versions?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Mod LUA should ALWAYS supercede user lua

Post by smoth »

I was pretty coffoosed by that yeah.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Mod LUA should ALWAYS supercede user lua

Post by zwzsg »

lurker wrote:We need a version field, darnit!
smoth wrote:in lua or the packages?
Both have a version field anyway.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Mod LUA should ALWAYS supercede user lua

Post by lurker »

I know, but I didn't feel like correcting my post to be more explicit about what I meant. fine

Widgets need to have a version field that does something.
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