Springdownloader needs ~100% CPU performance???

Springdownloader needs ~100% CPU performance???

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schmidt100
Posts: 7
Joined: 29 Dec 2008, 21:58

Springdownloader needs ~100% CPU performance???

Post by schmidt100 »

Somebody has a idea why it uses sometimes such a lot of performance? And 1,5 Ghz should be enough for the Springdownloader or not :P .
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Springdownloader needs ~100% CPU performance???

Post by lurker »

How long did it use the cpu for? I needs brief bursts when processing your maps and mods; more would be a bug.

And either attach your image to your post or use a hosting site that doesn't pop up ads that can be unremovable depending on browser size.
schmidt100
Posts: 7
Joined: 29 Dec 2008, 21:58

Re: Springdownloader needs ~100% CPU performance???

Post by schmidt100 »

It used the CPU as long with ~100% as I stopped it after a few minutes.
And what do you want to know with your second question?

PS: when I try watch my pic,there is no pop-up!?
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Springdownloader needs ~100% CPU performance???

Post by lurker »

schmidt100 wrote:PS: when I try watch my pic,there is no pop-up!?
Well it hates me. :cry:

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schmidt100
Posts: 7
Joined: 29 Dec 2008, 21:58

Re: Springdownloader needs ~100% CPU performance???

Post by schmidt100 »

Downloader.JPG
Sorry
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now it should work!

EDIT: what do I have to do to show the pic?
Last edited by schmidt100 on 05 Feb 2009, 21:08, edited 1 time in total.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Springdownloader needs ~100% CPU performance???

Post by Peet »

It is using over a GB of ram too :|
schmidt100
Posts: 7
Joined: 29 Dec 2008, 21:58

Re: Springdownloader needs ~100% CPU performance???

Post by schmidt100 »

Yes that was also strange, because it filled up the RAM until ca. 1000MB and then it startet with circa 500MB and countet up to ~1000MB again... the hole time
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Springdownloader needs ~100% CPU performance???

Post by Licho »

whoa?? 1000mb??
makes no sense..
perhaps its some map/mod you have?

no idea..
schmidt100
Posts: 7
Joined: 29 Dec 2008, 21:58

Re: Springdownloader needs ~100% CPU performance???

Post by schmidt100 »

It was the first time that this bug appeared and you can see what I downloded (Spring:1944 v0.92) and uploded (one map).
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Springdownloader needs ~100% CPU performance???

Post by SwiftSpear »

I've several times had spring DLer fill the windows temp directory, all 100 some odd gigs of HDD space filled with assorted temp files.

Almost definitely unrelated... I just like making fun of spring downloader.
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BlueTemplar
Posts: 314
Joined: 28 Oct 2007, 22:37

Re: Springdownloader needs ~100% CPU performance???

Post by BlueTemplar »

Yes, what happened to SpringDownloader? From a small, lightweight program it has became this huge bloatware...

I'm not saying I don't appreciate the new functions, but isn't there a way to make it so heavy? Look at muTorrent fo instance...
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Springdownloader needs ~100% CPU performance???

Post by Jazcash »

WHAT IS THIS FAGGORTY!!??
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Springdownloader needs ~100% CPU performance???

Post by lurker »

Well something was causing the widget module to leak massive amounts on each refresh, not sure if that got fixed yet.
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BlueTemplar
Posts: 314
Joined: 28 Oct 2007, 22:37

Re: Springdownloader needs ~100% CPU performance???

Post by BlueTemplar »

I now switch it off asap, because when it's running I get timekicked from half of the games.
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Springdownloader needs ~100% CPU performance???

Post by very_bad_soldier »

lurker wrote:Well something was causing the widget module to leak massive amounts on each refresh, not sure if that got fixed yet.
This was in the previous version when the widget module used a bugged LuaInterface-DLL. The current version does not use the DLL at all and does AFAIK and hopefully not leak memory. Maybe the next version will use it again but the leak should be fixed in the updated DLL.

Could someone tell who had SpringDownloader at 1GB for how long it was running when that happened?
Maybe you could try to disable one module after another until it does not happen anymore. Figuring out which module does cause it would help alot to find the problem. Thanks.
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