Nuke damage not displayed on Damage Dealt graph

Nuke damage not displayed on Damage Dealt graph

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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Nuke damage not displayed on Damage Dealt graph

Post by hunterw »

Additionally, goliaths always have artificially high damage dealt
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Nuke damage not displayed on Damage Dealt graph

Post by hunterw »

here if you don't believe me:

http://replays.adune.nl/?750

observe dmg dealt graph for papag3 (red color):

Image

both nukes kill entire enemy bases
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Nuke damage not displayed on Damage Dealt graph

Post by TheFatController »

Haven't watched the replay but could it possibly be if a nuke kills an advanced fusion/commander maybe the damage gets attributed to the death explosion rather than the nuke?
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Nuke damage not displayed on Damage Dealt graph

Post by Regret »

weapons.tdf wrote:[NUCLEAR_MISSILE]
{
name=NuclearMissile;
rendertype=1;
lineofsight=1;
vlaunch=1;
model=ballmiss;
range=72000;
reloadtime=120;
noautorange=1;
weapontimer=8;
flighttime=400;
weaponvelocity=1600;
weaponacceleration=100;
turnrate=32768;
areaofeffect=1280;
impulsefactor=0.5;
edgeeffectiveness=0.3;
energypershot=125000;
metalpershot=1000;
stockpile=1;
targetable=1;
commandfire=1;
cruise=1;
soundstart=misicbm1;
soundhit=xplomed4;
firestarter=0;
smokedelay=0.1;
selfprop=1;
smoketrail=1;
propeller=1;
twophase=1;
guidance=1;
tolerance=4000;
shakemagnitude=50;
shakeduration=3;
explosiongenerator=custom:FLASHNUKE1280;
startsmoke=1;
impulseboost=0.5;
cratermult=3;
craterboost=6;
collidefriendly=0;

[DAMAGE]
{
default=9500;
COMMANDERS=2500;
}

}
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Nuke damage not displayed on Damage Dealt graph

Post by hunterw »

Regret wrote:
weapons.tdf wrote:[NUCLEAR_MISSILE]
{
name=NuclearMissile;
rendertype=1;
lineofsight=1;
vlaunch=1;
model=ballmiss;
range=72000;
reloadtime=120;
noautorange=1;
weapontimer=8;
flighttime=400;
weaponvelocity=1600;
weaponacceleration=100;
turnrate=32768;
areaofeffect=1280;
impulsefactor=0.5;
edgeeffectiveness=0.3;
energypershot=125000;
metalpershot=1000;
stockpile=1;
targetable=1;
commandfire=1;
cruise=1;
soundstart=misicbm1;
soundhit=xplomed4;
firestarter=0;
smokedelay=0.1;
selfprop=1;
smoketrail=1;
propeller=1;
twophase=1;
guidance=1;
tolerance=4000;
shakemagnitude=50;
shakeduration=3;
explosiongenerator=custom:FLASHNUKE1280;
startsmoke=1;
impulseboost=0.5;
cratermult=3;
craterboost=6;
collidefriendly=0;

[DAMAGE]
{
default=9500;
COMMANDERS=2500;
}

}
use your eyeballs to look at the second nuke on that graph
thats like 1k damage (using the y axis scale)

in the game that nuke kills an entire persons base like 20 minutes in

that is more than 1000 damage


therefore, thread topic, Q.E.D
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Nuke damage not displayed on Damage Dealt graph

Post by Regret »

Thought you had the arrows wrong, since there are two 9k damage bumps.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Nuke damage not displayed on Damage Dealt graph

Post by Beherith »

Ah, a small discouragement to nuke rushing. Also, it seems like your playing arm. Arm nuke blows.
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