Halp! Transport can't load units...

Halp! Transport can't load units...

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Halp! Transport can't load units...

Post by Forboding Angel »

It's supposed to work somewhat similar to the atlas (Which works in CA/BA), but I can't for the life of me figure this out...


This is the script: http://pastebin.com/m4c6c0e5f
And this is the unitdef: http://pastebin.com/m420c26e5
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Halp! Transport can't load units...

Post by Forboding Angel »

./sob

help?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Halp! Transport can't load units...

Post by smoth »

There are many areas where all of this could fail if you have the script/unit file right
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Halp! Transport can't load units...

Post by Forboding Angel »

care to help me go down the list?

there are 5 parts to the mdoel as you see in the script

link is attached directly to the base
engines are attached to the base, and the firepoints (yes I know one of them I accidentally named incorrectly in the model... so sue me :-)) are attached to the engines.

I dunno what else to do. As far as I can tell the script is right, and as far as I can tell the unitdef is right, but it jsut doesn't work :-/
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