It's supposed to work somewhat similar to the atlas (Which works in CA/BA), but I can't for the life of me figure this out...
This is the script: http://pastebin.com/m4c6c0e5f
And this is the unitdef: http://pastebin.com/m420c26e5
Halp! Transport can't load units...
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Halp! Transport can't load units...
./sob
help?
help?
Re: Halp! Transport can't load units...
There are many areas where all of this could fail if you have the script/unit file right
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Halp! Transport can't load units...
care to help me go down the list?
there are 5 parts to the mdoel as you see in the script
link is attached directly to the base
engines are attached to the base, and the firepoints (yes I know one of them I accidentally named incorrectly in the model... so sue me
) are attached to the engines.
I dunno what else to do. As far as I can tell the script is right, and as far as I can tell the unitdef is right, but it jsut doesn't work :-/
there are 5 parts to the mdoel as you see in the script
link is attached directly to the base
engines are attached to the base, and the firepoints (yes I know one of them I accidentally named incorrectly in the model... so sue me

I dunno what else to do. As far as I can tell the script is right, and as far as I can tell the unitdef is right, but it jsut doesn't work :-/