sounds

sounds

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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

sounds

Post by manolo_ »

hey,

i made some sounds for spring (liek laser, beam, rocket,...), this is the first try. my idea was, that i could generate some sounds, which will replace the original ta sounds. i think there are more talented people outthere, but ill make the first step :). so everybody could use that sounds for spring n stuff. i hope u could give some feedback, so i could improve them
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: sounds

Post by smoth »

cool what license
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: sounds

Post by manolo_ »

dunno, i think gnu. u could use/modify/.... them
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: sounds

Post by imbaczek »

gnu has a lot of licesnes :> best would be public domain or one of the creative commons licenses.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: sounds

Post by MidKnight »

I' say release them into public domain :wink:
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: sounds

Post by Argh »

These are OK for a first go. Next time, use more raw sources, mix stuff up a bit, put more detail in. Use more base, too- we're not playing a game from the 1990's, use the full range of modern speakers.

Also, make stuff that isn't just weapons- the hardest things are explosions and interesting greeble noises, imo.

Among other things, you might want to tackle a free library of OTA replacement sounds for Unit replies, since that's one major area that hasn't even been touched.
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clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Re: sounds

Post by clumsy_culhane »

Argh wrote:These are OK for a first go. Next time, use more raw sources, mix stuff up a bit, put more detail in. Use more base, too- we're not playing a game from the 1990's, use the full range of modern speakers.

Also, make stuff that isn't just weapons- the hardest things are explosions and interesting greeble noises, imo.

Among other things, you might want to tackle a free library of OTA replacement sounds for Unit replies, since that's one major area that hasn't even been touched.
Argh you killing me, its baSS not base.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: sounds

Post by Argh »

LOL, yes, good catch.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: sounds

Post by Snipawolf »

Pronounced the same, so its forgivable. :-)

Anyways, the explosions kind of need to be tailored to the kind of explosion it should be. No such thing as a generic explosion. You have gasoline (liek in teh mooviez!1!11), energy/plasma, igniting powders or fuels, fuel-air-bombs (i'd imagine those having a wave of pressure from the fuel being spread, then maybe a sizzling or something, then it rapidly builds into the explosion) and the list goes on and on and on.
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