That's right!
This is my first model with arms and legs. I was afraid that they'd be too hard to do, but I managed to make them work without the no-joints-limbs-floating-in-the-air thing that OTA models do


Revision: 4 - Texture: not done - Status: Pending model finalization for uvmap
Remember, updates will always be in the first post! (usually under the older pics
This model is a core kbot, designed to replace the AK (a high goal, I know, especially since none of my other models have gotten into CA yet

It weighs in at ~1130 polies, with ~550 going towards the legs alone, and ~400 in the arms. It is pre-optimization and not uvmapped yet.
Pics!

Aww... isn't he cute?

Back

This is how it'd look while firing (lack of an elbow is the product of my inability to pose models right, if the person doing the COB wants, they could give it elbows


Side view (with weapons collapsed)
By this time you're probably wondering why I designed it so strangely, with the giant cylinders and the tiny limbs (or maybe you already figured it out (or saw the gigantic picture below this text

This is why:

Compact "wheel" form

Revision 3 pics:
I did some selective scaling, tweaked some polies, improved the feet and joints.

Revision 3


Showing how the leg folds (luckily, robots don't feel pain

Revision 4 pics:

No more dumbell! (right?)


A closer look
The cylinders can all rotate freely, and while the bot can't pivot, it can about-face to face it's opponent (with the help of some cob, that is

I hope that this model gives me lots of texturing practice (gulp (BTW thanks hoi for the tutorials ^_^)) , helps me become a better modeler, and hopefully makes its way into CA.
