Issue

Issue

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Ianfire!
Posts: 1
Joined: 17 Jan 2009, 19:07

Issue

Post by Ianfire! »

Hi, when i try to join a battle the game get me this issue please help me

LogOutput initialized.
Available log subsystems: CollisionVolume, VFS-detail, VFS, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "C:\Users\Emidio\AppData\Local\springsettings.cfg"
OS: Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 1 (build 6001)
Hardware: AMD Athlon(tm) 64 X2 Dual-Core Processor TK-55; 1790MB RAM, 3832MB pagefile
Using read-write data directory: C:\Program Files\Spring\
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Video mode set to 1280 x 800 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.0.6590 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Radeon Xpress 1250
[ 0] GLEW: 1.4.0
[ 0] Connecting to 79.2.8.70:56175 using name Ianfire
[ 0] Using map Tabula-v2.smf
[ 0] Recording demo demos/20090117_185740_Tabula-v2_0.78.1.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.5
[ 0] Using mod archive BA65.sd7
[ 0] Became player 1 (team 1, allyteam 1)
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.807000
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 42
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Unknown map feature type
[ 0] Reading estimate path costs (1 thread)
[ 0] Analyzing map accessibility [8] (1 thread)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 0 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 1 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 2 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 3 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 4 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 5 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 6 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 7 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 8 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 9 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 10 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 11 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 12 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 13 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 14 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 15 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 16 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 17 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 18 of 20)
[ 0] Blocks 0 to 14336 (block-size 8, path-type 19 of 20)
[ 0] Reading estimate path costs (1 thread)
[ 0] Analyzing map accessibility [32] (1 thread)
[ 0] Blocks 0 to 896 (block-size 32, path-type 0 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 1 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 2 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 3 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 4 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 5 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 6 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 7 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 8 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 9 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 10 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 11 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 12 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 13 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 14 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 15 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 16 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 17 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 18 of 20)
[ 0] Blocks 0 to 896 (block-size 32, path-type 19 of 20)
[ 0] Pathing data checksum: 87eff677
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] LUARULES-DRAW (GADGETS)
[ 0] Spring 0.78.1.1 (gb61c117{@0.78.1.1}-s) has crashed.
[ 0] Exception: Access violation (0xc0000005)
[ 0] Exception Address: 0x6938f505
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x76e30000 ntdll
[ 0] 0x75870000 kernel32
[ 0] 0x76f60000 ADVAPI32
[ 0] 0x76920000 RPCRT4
[ 0] 0x70300000 dsound
[ 0] 0x76c90000 msvcrt
[ 0] 0x75d70000 USER32
[ 0] 0x75d10000 GDI32
[ 0] 0x75950000 ole32
[ 0] 0x73fd0000 WINMM
[ 0] 0x76c00000 OLEAUT32
[ 0] 0x73f90000 OLEACC
[ 0] 0x749b0000 POWRPROF
[ 0] 0x73b40000 GLU32
[ 0] 0x70b90000 OPENGL32
[ 0] 0x70210000 DDRAW
[ 0] 0x742b0000 DCIMAN32
[ 0] 0x769f0000 SETUPAPI
[ 0] 0x72970000 dwmapi
[ 0] 0x75c00000 IMAGEHLP
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x75e10000 SHELL32
[ 0] 0x77030000 SHLWAPI
[ 0] 0x72990000 WSOCK32
[ 0] 0x75bd0000 WS2_32
[ 0] 0x75c30000 NSI
[ 0] 0x6ed80000 glew32
[ 0] 0x10000000 SDL
[ 0] 0x7c340000 MSVCR71
[ 0] 0x00240000 DevIL
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x003d0000 ILU
[ 0] 0x76d40000 IMM32
[ 0] 0x75c40000 MSCTF
[ 0] 0x756b0000 LPK
[ 0] 0x756c0000 USP10
[ 0] 0x743b0000 comctl32
[ 0] 0x75560000 USERENV
[ 0] 0x75540000 Secur32
[ 0] 0x74370000 uxtheme
[ 0] 0x00f40000 idmmkb
[ 0] 0x69000000 atioglxx
[ 0] 0x74d50000 mswsock
[ 0] 0x74990000 wshtcpip
[ 0] 0x757e0000 CLBCatQ
[ 0] 0x73f40000 MMDevApi
[ 0] 0x74800000 WINTRUST
[ 0] 0x74fd0000 CRYPT32
[ 0] 0x75130000 MSASN1
[ 0] 0x73420000 AUDIOSES
[ 0] 0x732d0000 audioeng
[ 0] 0x75610000 PSAPI
[ 0] 0x73f80000 AVRT
[ 0] 0x72590000 dbghelp
[ 0] Stacktrace:
[ 0] (0) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x359c65) [0x6938F505]
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Issue

Post by imbaczek »

update your graphics drivers?
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