New map called Avalanche...
Small 8x8 1v1 or 2v2 map with winter landscape
Download:
http://spring.jobjol.nl/show_file.php?id=1686
Screens:
http://spring.jobjol.nl/show_file.php?id=1686












Moderator: Moderators
Yes they can. And ramps are for vechsPxtl wrote:Can BA kbots take those steep slopes? I assume the ramps are for vehicles.
Hmm... True. I completely forget to adjust these aspects right because i myself usually doesnt use shadows.Argh wrote:Looks great!
Can we see it with shadows on, though?
The lighting angle looks off, and the ambient for the trees looks really bright, and doesn't have enough blue, imo.
I remember you complaining this before and i repeat again. It is unpossible formula to make same time playable and realistic terrain. Sure I can do realistic maps, but who will play them... none. It's not worth of doing map that is only for couple snaps/screenshots....Warlord Zsinj wrote:This map looks nice, but it does suffer a little bit from C&C-syndrome, where the map is typically cordoned into two or three accessible areas delineated by 'cliff' tiles and 'ramp' tiles.
Feels like Spring's complex heightmap abilities are capable of more...
Wz, xelric draw (linked map) has a few major pathing issuesWarlord Zsinj wrote:I think it's certainly easier to make playable maps this way, but I don't think it's impossible to make playable maps with less artificial terrain.
I also think that it is possible to achieve a similar 'delineated zones' design there, and still have the terrain feel a bit more natural, without using the C&C conceit. Here is an image of a map that beherith is working on for us, which basically shares the same overall design approach as yours, with a lowground and a highground divided by a cliff section and with ramps for access - but by spending a bit more time on the cliffs (I also really like the larger height differences) to make them look more natural, you have a more immersive map.
That being said, you do have a high output of good looking and very playable maps, so again I can understand why you're sticking to your guns.