The developpement guidelines assert that Spring runs synchronized on all computers.
The common idiom in online gaming seems to have a server that does all the calculations, and then sending it to all the clients with a timestamp (like Quake).
However since I'm from the IT side of computing, and therefore I don't know the gaming side of it, I wondered what were the advantages to do it in sync on all computers ? [ less network traffic, less CPU usage on the server, ... ]
2. Server-Side AI vs Client-Side AI
Since I think that AIs that are currently working on are on the server side, would it possible to have a "bot" player that connects like a another client ?
3. Dedicated Server
Would it be possible to create a dedicated server for TA:Spring ? It would certainly enhance the experience of firewalled users

4. Others Docs & Helping
Is there a mailing-list, IRC, or is this the best way to keep in touch with the TA:Spring team ? [ anyway, i first have to manage to get TA:Spring compile
