What i was thinking of would be something like dynamically adjusting corpse metal value based on health. The health value could be made so that when it gets below 50% the unit is set to dead and the corpse metal would be calculated from remaining hp.
This way some really cool new gameplay features could be introduced - the more devastating weapons you use the less wreckage metal is available after killing the unit. This could also balance rez/capture imbalance as you would have the choice of shooting at the wreckage after a unit dies to prevent it from being resurrected/make the resurrection more expensive.
The unit died/corpse/debris transformations could all be accompanied by appropriate effects and the hp threshold values could be specified globally/per unit
How hard would something like this be to implement?
Dynamic corpse health
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Re: Dynamic corpse health
easy, because its already done :) do it through COB and unit corpse tdfs (be prepared for a lot of copypasta)
remember kids, just because it isnt in BA doesnt mean it isnt possible!
remember kids, just because it isnt in BA doesnt mean it isnt possible!
Re: Dynamic corpse health
It is in BA, actually. When a unit dies, whether it becomes a debris or wreck or disappears entirely depends on the overkill. From there, AoE weapons easily nuke wrecks and debris.
Re: Dynamic corpse health
they had this in OTA as well