Client Request

Client Request

Requests for features in the spring code.

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Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Client Request

Post by Sheekel »

This may be MTR, also may already be implemented, but can we please have a way to see the ingame time for hosted games?

For certain mods (XTA) there are very few hosts (one - TMO) and it'd be nice to be able to estimate how long you'll be waiting around for the next game to start.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Client Request

Post by hoijui »

are you talking about ingame time, as in the spring game (this is available through lua stuff already, don´t know how its called, but i have it on). or are you talking about how long you are waiting in the lobby for a game to start already?
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Client Request

Post by CarRepairer »

Springie says the ingame time when you join the room if the battle is going on. That doesn't help if you join a human host, but it sounds like you were referring to an autohost anyway.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: Client Request

Post by Sheekel »

i dont mean ingame time as in /ingame

A player hosts a game and they start. I join the lobby. I see the game is hosted, but it has already started so I cant join. I want to know how long they have been playing that particular game.

not just for AH but for anyone hosting an mod
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Client Request

Post by KingRaptor »

With Springie autohosts you can use !springie and it will tell you how long the game has been running.

+1 for client integration
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Client Request

Post by Peet »

Well integrating this would involve server and protocol changes...how about a bot that tracks games in progress and PMs that information on command?
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TheMightyOne
Posts: 492
Joined: 26 Feb 2007, 14:32

Re: Client Request

Post by TheMightyOne »

Peet wrote:Well integrating this would involve server and protocol changes...how about a bot that tracks games in progress and PMs that information on command?
sounds good
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