I know how to make TA units, how do I put turn em into sdz ?

I know how to make TA units, how do I put turn em into sdz ?

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Lordoomer
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Joined: 16 Dec 2008, 00:39

I know how to make TA units, how do I put turn em into sdz ?

Post by Lordoomer »

I've looked at the forum for hint of how to make my own spring mod but all the thread I looked at only explained how to make ta units wich I know well already how to do.
I have access to all of my units's content wich is required to make a spring mod. I think I understood I need to change all my 3do model into s3o format with upsring 1.54 What do I do next ? I mean how do I convert all my units contents into a nice .sdz file format. I really want to do it no matter how long or how hard it will be. I'll make my own mod so I can play it with my friend. So plz tell what to do with my ta units content to magicaly turn them into a .sdz mod file and I'll realease a killer mod for you ppl...
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Pressure Line »

http://spring.clan-sy.com/wiki/Mod_file_structure look harder ;)

sd7 or sdz are just renamed 7z or zip files respectively. sd7/sdz are NOT your model files.

you do not need to convert your units to s3o, just remember to either 'include' the ota textures in your modinfo.tdf or copy them into your unittextures/tatex directory.

gl, hf!

*edit* from the wiki
http://spring.clan-sy.com/wiki/Simple_Mod_Tutorial wrote:Step 10:Compiling Your Mod
You may want to check your mod directory and make sure it follows the structure defined here.

navigate to your <working directory>/<mod name> and select everything and choose "add to archive <mod name>.7z".

make a copy of this file called <mod name>v0.7z in your working directory so you don't screw anything up later, then make a copy of it called <mod name>.sd7 in the mods directory of spring.

An alternative, added in more recent versions is the ".SDD" folder, to use this, copy the entire <mod name> folder in the mods directory of spring and rename it as "<mod name>.SDD". The advantage to the ".SDD" method is that you can tweak settings and add files without recompressing your mod all the time. When it comes time to distribute your mod use ".sd7".

EXAMPLES: If your mod is called JoesMod you will have a file called "JoesMod.sd7" or a folder called "JoesMod.SDD" in your spring mods directory.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by zwzsg »

Lordoomer wrote:I think I understood I need to change all my 3do model into s3o format
No. You do not. Spring still supports TA's 3do too.
I mean how do I convert all my units contents into a nice .sdz file format.
You zip them.

If you have /textures/*.gaf, you need to turn them into /UnitTextures/tatex/*.bmp (or *.tga or *.png or whatever)

There's a few Spring-specific files to add as well, such as armor.txt and modinfo.tdf
Lordoomer
Posts: 20
Joined: 16 Dec 2008, 00:39

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Lordoomer »

I did what you said but my mod does not appear in the mod list when I run Spring. I changed the mod name to my mod in the modinfo.tdf but it did'nt helped me anymore. Where and what should I do to make my mod appear in the mod list when running Spring ???
Lordoomer
Posts: 20
Joined: 16 Dec 2008, 00:39

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Lordoomer »

now my mod is in the list but it crash when I'm about to start playing, the stack trace is
[ 0] Stacktrace:
[ 0] (0) Unknown [0x00000001]
[ 0] (1) C:\Program Files\Spring\spring.exe [0x00A61471]
[ 0] (2) C:\Program Files\Spring\spring.exe [0x00C5DC87]
[ 0] (3) C:\Program Files\Spring\spring.exe [0x00971859]
[ 0] (4) C:\Program Files\Spring\spring.exe [0x0081AE39]
[ 0] (5) C:\Program Files\Spring\spring.exe [0x0083C797]
[ 0] (6) C:\Program Files\Spring\spring.exe [0x0083F316]
[ 0] (7) C:\Program Files\Spring\spring.exe [0x005B88CB]
[ 0] (8) C:\Program Files\Spring\spring.exe [0x005C4C28]
[ 0] (9) C:\Program Files\Spring\spring.exe [0x005B77BD]
[ 0] (10) C:\Program Files\Spring\spring.exe [0x005B79B9]
[ 0] (11) C:\Program Files\Spring\spring.exe [0x00A34C01]
[ 0] (12) C:\Program Files\Spring\spring.exe [0x004010A7]
[ 0] (13) C:\Program Files\Spring\spring.exe [0x00401123]
[ 0] (14) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816D4F]


no idea what it mean...Could it be becausesome of my buildpict are not working ? (still waiting for the buildpict to be made by someone)
In TA original they work fine with gray build pict.
Lordoomer
Posts: 20
Joined: 16 Dec 2008, 00:39

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Lordoomer »

Hum...How do I tell to my spring mod how to download the unit? none of the spring mod I've extracted for study had any. I suspect spring to use another way to tell it's units where can they be build. Plz tell me how to do this...
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by bobthedinosaur »

ive used download for along time on my work in ta and in spring, but it think the preferred way, (i switched to as well) is in gamedata in sideinfo file. you can probably do it with lua too, but im really too lazy to convert everything once more.
Lordoomer
Posts: 20
Joined: 16 Dec 2008, 00:39

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Lordoomer »

sidedata file you mean ?
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by bobthedinosaur »

ya. that one
Lordoomer
Posts: 20
Joined: 16 Dec 2008, 00:39

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Lordoomer »

I modifed the sidedata file but no, my unit don't show in the build menu in the game. My buldpict is a jpg renamed .SDD and I kept the .jpg file as well in the unitpict folder but no, it won't show my unit in the menu. Plz someone who know why tell me what I did wrong...
Lordoomer
Posts: 20
Joined: 16 Dec 2008, 00:39

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Lordoomer »

I wonder why this is so complicated...making Ta units is so easy compared to this...But this is much cooler to be able to zoom in, or make a dragonteeth in a single click or two...so anyone know what should I do to make sure the unit appear in the menu ?
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Pressure Line »

Lordoomer wrote:I modifed the sidedata file but no, my unit don't show in the build menu in the game. My buldpict is a jpg renamed .SDD and I kept the .jpg file as well in the unitpict folder but no, it won't show my unit in the menu. Plz someone who know why tell me what I did wrong...
an sdd is an uncompressed mod. you did everything wrong... unless you mean DDS. anyway, int he unit fbi file you have to specify the unitpic extension eg: funkytank1.png or whatever. you may also want to check the infolog.txt for any error messages.
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lurker
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Joined: 08 Jan 2007, 06:13

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by lurker »

Just because you don't already know how doesn't make it harder.
Lordoomer
Posts: 20
Joined: 16 Dec 2008, 00:39

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Lordoomer »

I did mean .DDS and that's what I had done since I had all those other .DDS in my face whiloe doing it.
So no one know what cause my sidedata.tdf to not work properly? The unit I extracted into my mod work fine in Ta it's my demon knight you can get it on UU if you wanna test it.
Re:Just because you don't already know how doesn't make it harder.
well if it's not harder why not telling me what should i do to learn instead of just saying that...
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Pressure Line »

Lordoomer wrote:what should i do to learn...
http://spring.clan-sy.com/wiki/Simple_Mod_Tutorial read it, carefully, and make sure you understand it all.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Pxtl »

Ta is old. Things have changed in decades, for the better. However, spring also supports the old ways too. This makes things complicated. Deal with it.
Lordoomer
Posts: 20
Joined: 16 Dec 2008, 00:39

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Lordoomer »

I read it all and All I learned is that I'm supposed to put the bos file with the cob file in the script folder...Done that, gonna try it now.....
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Pressure Line »

you actually dont need to do that.
Lordoomer
Posts: 20
Joined: 16 Dec 2008, 00:39

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Lordoomer »

It's not the lack of a bos file in the script folder. Ok ok then last time I try this today, if it don't work I'll give up until someone very knowledgable explain me what is wrong with me and the way I tryto do my spring mod. Can't even mod a single unit i guess I suck too much for this, I'll just keep making ta unit and hope someone will mod them for me someday....
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: I know how to make TA units, how do I put turn em into sdz ?

Post by Pressure Line »

tbh, getting an existing OTA unit into spring is pretty easy, unless you are doing something horrendously wrong.
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