Let's try this again, Spring WD, coming...some day.

Let's try this again, Spring WD, coming...some day.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Let's try this again, Spring WD, coming...some day.

Post by GrOuNd_ZeRo »

I think I am starting WD almost completely from scratch.

I finally can manage my time better now so hopefully I will start full fledged production in Jan 09.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Let's try this again, Spring WD, coming...some day.

Post by FLOZi »

:o
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Let's try this again, Spring WD, coming...some day.

Post by SwiftSpear »

:o
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Let's try this again, Spring WD, coming...some day.

Post by Guessmyname »

:o... :-)

(I hereby decree that this thread be conducted entirely in smiley format)
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Let's try this again, Spring WD, coming...some day.

Post by Warlord Zsinj »

:shock:
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Let's try this again, Spring WD, coming...some day.

Post by Hoi »

:-) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen:

That's all of them, normal talk now :P
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: Let's try this again, Spring WD, coming...some day.

Post by GrOuNd_ZeRo »

I need...alot...

modeling software, texture editor (GIMP) etc...

And since i'm working with 2006 era stuff I need to update the graphics again...very daunting being out of development for a year...plus...

I noticed some ballistic weapons fire from the wrong origins and some weapons (machineguns, rifles) don't work and some do...

I don't know where to start...ack...
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Let's try this again, Spring WD, coming...some day.

Post by Hoi »

make a buildtree!
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: Let's try this again, Spring WD, coming...some day.

Post by panzeriv2 »

Modeling software= Wings3D
Texture editor= GIMP, Paint.NET
etc= et cetera

Why don't you work with Nemo and the S44 team? Since WD and S44 are pretty much the same thing (based on the real world). Why don't you start on getting the idea, the required software, and make the units?

In case this is needed, the current bad side of WD is:

Red Alert Soviet voice-acks (aknowledgged, yessssir? acffirmative)
Weird construction sequence
Cannot run on current Spring
Scale (as if in size)
Challenger 2, Leopard 2 spam
Crappy graphics (like blood pieces)
Lousy buildpics (I could help you on this one)

Where is Maestro btw?
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Let's try this again, Spring WD, coming...some day.

Post by Pressure Line »

panzeriv2 wrote:WD and S44 are pretty much the same thing (based on the real world).
A... Ar... Are you INSANE? They happen to have the same setting (Earth in the 20th century) THATS ALL. not a lot of whats there is reusable, most of what was used during ww2 was obsoleted before 1960 ffs.

if we follow that line of reasoning we should combine all the *A mods into one. since they are all 'pretty much the same thing' (based on TA).
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Let's try this again, Spring WD, coming...some day.

Post by Warlord Zsinj »

I think he meant mostly that they use humans, projectile weaponry, suppression, things like that, which are present in s44. I don't think he meant to imply that WD would simply reuse all of s44's art, because obviously that doesn't work. But many things, such as human models, movement scripting, resource model (?) etc etc are indeed relevant. Whether the s44 guys want to share their stuff freely is another thing...
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Let's try this again, Spring WD, coming...some day.

Post by Pressure Line »

its all CC afaik. pending it being released.

as we both know WZ, coding weapons is probably the easiest part of the work (in regards to actually writing the tdfs) you could just as easily turn SW:IW into an early 21st century game by tweaking the hell out of the weapons.

as i said in the other thread, get WD working in Spring, get the balance sorted, rationalise the build lists (planes especially) then get rollin with the hawt and sexy models ;)
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Let's try this again, Spring WD, coming...some day.

Post by Warlord Zsinj »

Takes a while to get contemporary-style bullets working with any decency (functionally as well as visually) in Spring. S44 have worked on it for ages, and while their method isn't necessarily perfect, they've certainly come a long way.

But yeah, one thing I remember from TA WD was the sheer amount of random stuff there was in it. I think start with a build tree, think about how you want your resource system to work, and aim for a small-scale release with low-tech stuff rather then expecting to release the whole thing in one go.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Let's try this again, Spring WD, coming...some day.

Post by FLOZi »

Easiest way to rationalise the buildtrees is to make each coutry it's own side.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Let's try this again, Spring WD, coming...some day.

Post by Pxtl »

While the actual models from 1944 couldn't be used, a lot of the other content could. The trick would be differentiating from 1944 if you-reused the resource model and whatnot.
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Let's try this again, Spring WD, coming...some day.

Post by yuritch »

Well, I think even some of the models could be reused. Soviet flag at least hasn't changed much since WW2 :). 122mm M-30 howitzer was used well into the 1970s (maybe even in 1980s as well), and probably some other equipment as well.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: Let's try this again, Spring WD, coming...some day.

Post by Nemo »

Most useful thing would probably be the infantry scripts, which I'm trying to make as friendly for re-use as I can. The problem, of course, is that they're not done yet. When they are though, like PL said - all up for grabs.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Let's try this again, Spring WD, coming...some day.

Post by bobthedinosaur »

would like to help, since im really burnt out on battletech. i think i helped out a little back in 02 with ota WD, if you remember me.

also is it going to consist of today's military? or maybe 90's (or earlier decade) before the break up of the USSR?
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: Let's try this again, Spring WD, coming...some day.

Post by GrOuNd_ZeRo »

The main goal of WD is to create a battlefield we would see today or in the near future.

My new model for aircraft will be the fact it's all gonna be VTOLs for now until I can steal the sexy CTOL LAU script from S44.

I remember you Bob...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Let's try this again, Spring WD, coming...some day.

Post by smoth »

come on man you can do it, gundam has 06/7 graphics that are being replaced! YOU CAN DOO IIIIIIIIT!
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