New Map - Valles Marineris_v2

New Map - Valles Marineris_v2

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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

New Map - Valles Marineris_v2

Post by SirArtturi »

Hello !

Okay all you dsd noobs. You wanted something similiar and porcy as dsd so that's what you get - my new map called Valles Marineris. Its landscape locates in Mars area called Valles Marineris. Map is best at 8 - 12 players. I hope its porcy enough.

And yes, It's completely symmetrical for the "balance" ! :?
Please give feedback and say what was good and what went wrong!

Download here:
http://spring.jobjol.nl/show_file.php?id=1629

Screens:

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Last edited by SirArtturi on 10 Jan 2009, 17:13, edited 1 time in total.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: New Map - Valles Marineris

Post by hunterw »

awesome job on the metal patches, some of the best i've seen.

i am going to host this map as well as your other most recent (sierra) to see how they play.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New Map - Valles Marineris

Post by Beherith »

Ooh, verry perty!

Is it bryce made? If so, can you please send me the template? It just looks wonderful!

Kbots pass everywhere, is that intentional? Ill go playtest it.
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: New Map - Valles Marineris

Post by SirArtturi »

hunterw wrote:awesome job on the metal patches, some of the best i've seen.

i am going to host this map as well as your other most recent (sierra) to see how they play.
Nice that you like the metal patches :> Those are created with your instructions...
Beherith wrote:Ooh, verry perty!

Is it bryce made? If so, can you please send me the template? It just looks wonderful!

Kbots pass everywhere, is that intentional? Ill go playtest it.
Yes it is intentional. Its made with Wiced so i can send you the templates if you want ?
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: New Map - Valles Marineris

Post by Warlord Zsinj »

The map seems nice, but the blatant mirror is a bit of a shame - it's sort of like looking at a psychologist splatter sheet...
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: New Map - Valles Marineris

Post by Pressure Line »

BAD WZ! anything other than a perfectly symmetrical map is totally imbalanced! :roll:
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hunterw
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Joined: 14 May 2006, 12:22

Re: New Map - Valles Marineris

Post by hunterw »

Pressure Line wrote:anything other than a perfectly symmetrical map is not perfectly balanced! :roll:
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hunterw
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Joined: 14 May 2006, 12:22

Re: New Map - Valles Marineris

Post by hunterw »

well after hosting it seems very very porcy, as porcy as dsd

i really like the kbot hills though, gives enough incentive to go kbots without denying usefulness of tanks
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Gota
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Re: New Map - Valles Marineris

Post by Gota »

Poor SirArtturi...:)
What have they done to you.
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Gota
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Re: New Map - Valles Marineris

Post by Gota »

Sir.
A small suggestion.
Make a V2 and add another texture of a different color to the map.
Like maybe the middle section should be colored differently or maybe the top and bottom areas.
It will make the map look much more appealing and will make the heightmap be more pronounced.
Than it will diffinatly be a very popular map.
Just had a fun 3v3 on it.

Also maybe make the map have a bit bigger height difference.
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: New Map - Valles Marineris

Post by SirArtturi »

Gota wrote:Sir.
A small suggestion.
Make a V2 and add another texture of a different color to the map.
Like maybe the middle section should be colored differently or maybe the top and bottom areas.
It will make the map look much more appealing and will make the heightmap be more pronounced.
Than it will diffinatly be a very popular map.
Just had a fun 3v3 on it.

Also maybe make the map have a bit bigger height difference.
So is this the thing ? Should i make more colorful texture ? And set the height so that kbots couldnt pass the hills ? I'd like to hear more opinions about this ?
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Gota
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Re: New Map - Valles Marineris

Post by Gota »

IMO,yes add a few areas with a different texture and also add a shadow to the map's texture.
Make it gentle and make it so that the sun rays are coming from somewhere on the top or somewhere on the buttom.
That will break the map's symmetrical looks while still leaving the heightmap completely symmetrical in actuality.
Just make sure the smd shadows are coming from the same direction and are of the same length as the texture's shadows.
another small thing.
On that crater at the top of the map.
Instead of making a geo down there make X metal spots(3 maybe?).
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SirArtturi
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Re: New Map - Valles Marineris

Post by SirArtturi »

Gota wrote: Instead of making a geo down there make X metal spots(3 maybe?).
I wanted to leave it "metal free" so that it could be possible to flank behind enemys back with kbots in early game stage...
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Gota
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Re: New Map - Valles Marineris

Post by Gota »

Oh.
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SirArtturi
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Re: New Map - Valles Marineris_v2

Post by SirArtturi »

New version and hopefully final!

Download and screens:

http://spring.jobjol.nl/show_file.php?id=1688

Changelog:

-Improved heightmap
-Improved texture, colors and shading
-New metal layout (Reduced metal)
-Decreased size from 18x12 to 16x12
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Gota
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Re: New Map - Valles Marineris_v2

Post by Gota »

this version is even cooler.
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manolo_
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Re: New Map - Valles Marineris_v2

Post by manolo_ »

for the next map: no-dsd-clone ftw :) , i like sierra
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New Map - Valles Marineris_v2

Post by SirArtturi »

manolo_ wrote:for the next map: no-dsd-clone ftw :) , i like sierra
Unfortunately you are one of the very few who likes sierra including me... It is just not rewarding to make such map which will not be played...
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: New Map - Valles Marineris_v2

Post by pintle »

SirArtturi wrote:
manolo_ wrote:for the next map: no-dsd-clone ftw :) , i like sierra
Unfortunately you are one of the very few who likes sierra including me... It is just not rewarding to make such map which will not be played...
We play it in XTA, and I have played a couple of S44 games on it, its a really good map! :)
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Gota
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Re: New Map - Valles Marineris_v2

Post by Gota »

Yes,it is...please make more large maps with a lot of mexes in places that only kbots can reach.
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