1. Gravity control, so that I can make things happen at epic slow paces, or lightning quick.
2. Bounce control, so that if I don't want everything acting like a rubber ball, it won't.
3. Size control, so that giant thin things don't constantly clip terrain.
4. Spin control, so that if I just want to give things a tiny amount of spin, to make it look real, I can.
It really frustrates me, that FALL doesn't obey a map's gravity, spins at a retarded pace that looks stupid with large, heavy objects, bounces things like rubber, sends things clipping through the ground, because the origin is the only point that counts for contact purposes (with long thin things, it's obviously not calculated correctly)... and generally acts very badly, and there aren't any ways to fix it, other than just not bothering to use it
