Model Request: Faucet and Drain set
Moderators: MR.D, Moderators
Model Request: Faucet and Drain set
I would like a shiny Kohler branded silver colored faucet modeled, with a matching drain hole. The idea is to have a map with a faucet and drain that are cappable, so you can raise and lower the water level if you control those two features.
Re: Model Request: Faucet and Drain set
this actually sounds somewhat original
anyone remember those old ut goty maps with bathrooms and shit?
anyone remember those old ut goty maps with bathrooms and shit?
Re: Model Request: Faucet and Drain set
I remember the CS map.
Do you have working code for your water stuff yet? That's not easy so you should probably get the code working before working on the graphics for it.
Do you have working code for your water stuff yet? That's not easy so you should probably get the code working before working on the graphics for it.
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: Model Request: Faucet and Drain set
i am inspired.
/me requests a toilet and a shower.
/me requests a toilet and a shower.
Re: Model Request: Faucet and Drain set
Hurm? I thought the code is fairly simple: get the water height changing stuff hooked to a custom command for a map included unit. In any case, I will be working on the code in the meantime. I don't expect this immediately, but if anyone has some free time they can work on it.
EDIT: I think in the meantime, I'll bust out the old OTA Hydration Plant model for code testing.
Ah, and it looks like this will involve raising / lowering the entire heightmap gradually.
EDIT2: Ooh, and whats this:
- Added Spring.SetHeightMapFunc(lua_func,arg1,arg2,..),
Spring.AddHeightMap(x, y, h) -> `final height`
Spring.SetHeightMap(x, y, h [,t]) -> `absolute value changed
But after reading the SVN log, it would seem that this is really slow??? (The time it mentioned for a 16x16 map is 1:30 min)
EDIT: I think in the meantime, I'll bust out the old OTA Hydration Plant model for code testing.
Ah, and it looks like this will involve raising / lowering the entire heightmap gradually.
EDIT2: Ooh, and whats this:
- Added Spring.SetHeightMapFunc(lua_func,arg1,arg2,..),
Spring.AddHeightMap(x, y, h) -> `final height`
Spring.SetHeightMap(x, y, h [,t]) -> `absolute value changed
But after reading the SVN log, it would seem that this is really slow??? (The time it mentioned for a 16x16 map is 1:30 min)
Re: Model Request: Faucet and Drain set
Ok, fuck this idea. 

Re: Model Request: Faucet and Drain set
Want me to lock it?
Re: Model Request: Faucet and Drain set
Yes please. It's not that I don't want it, it's just that the current lua and whatnot is not fast enough to do anything playable. Might revisit it later.neddiedrow wrote:Want me to lock it?