footprints showing correctly.

footprints showing correctly.

Requests for features in the spring code.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

footprints showing correctly.

Post by smoth »

Any possiblity someone could make it so the building footprints show up when we hit f2 to see possible block areas for squads. I dissapeared long ago and we have not seen it since :(. It is very handy for us content creators.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: footprints showing correctly.

Post by Peet »

/cheat
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: footprints showing correctly.

Post by smoth »

Peet wrote:/cheat
it requires cheat mode now? Was that because of those people exploiting it?
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: footprints showing correctly.

Post by Peet »

Yep..it allows you to see the location and contents of opponents' bases.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: footprints showing correctly.

Post by Forboding Angel »

not in gundam :-)

Or at least, I think not? I could be very wrong there, but I coulda swarn that smoth went to extraordinary effort to curcumvent that at one point.

Meh, I'm prolly off my rocker.
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