Min3mat wrote:that'd be cool actually if it could be turned on/off by host like a command .allowAI or something! nice idea could really help noobs learn :)
M3M I think you've misunderstood...
Warlord Zsinj wrote:Um, Zoombie, could you please explain this further? I don't really understand what the option delivers from what you said.
The idea is you can get your troops all ready to do a simultaneous combined attack - you can make the orders as complex as you like, but you don't execute the order until the "GO!" button is pressed.
This means you can set up and coordinate complex multi-pronged attacks without having to do all the clicking in real-time.
Three ways of using this are:
1. to set-up a simultaneous attack on multiple fronts. In this case you set up all units with their orders and then tell them to GO at the same time.
2. to set-up multiple waves you might give one group the GO order and then wait till the right point in the battle before giving other groups the order.
3. have a load of units on "Standby" ready to go and assist your ally or protect some vital asset if needed.... whilst still being able to use them in some other (e.g. offensive) role. If you need to go to plan B, just hit the "GO" button, and they'll execute your pre-arranged plan.
As an example you might have some ground forces attacking a base where you don't know what the AA cover is like. You set up three groups - the ground troops, some hawks and some brawlers, giving orders to all of them. You give the GO order to the ground troops first. If they find the ground is covered in AA they try to take that out before giving the brawlers the GO command. On the other hand if there is no AA, you give the GO order to the brawlers straight away. On the other other hand if your ground forces are met by enemy gunships, you give your hawks the GO command to provide air cover.
That's just an example off the top of my head, but hopefully it gives you a flavour of the purpose - it means you can plan complex attacks, particularly after doing some recon!
This is particularly needed in spring as you can't use the minimap to issue orders - if you want to tell two separate groups of units to attack an enemy base from two angles, you can't just hit the group numbers and make a couple of clicks on the minimap any more. It means you can give all your gunships a prearranged "go home" order so that when they've finished attacking the target you've assigned to them, they don't just land in enemy territory and leave you scrambling to get them out of there, but instead can easily be send home, or perhaps be told to go on patrol - even if they're not on the screen.
Hope that helps
Munch